Stop posting about it! My carts are at my mom's place so I won't get them for a while, need to run through them again at some point. Never finished them, got stuck in Fusion where Dark Samus chases you, and gave up on Zero right before the end.
Spoiler:
if my memory is right they took so your gear away at the end, which pissed me off a lot as I spend so much time getting it all back
Did you get the SP with the best screen? Apparently there are two versions of the screen, later models have the better one.
AFAIK, the good screen were limited supply in the UK, not many people have them.
So I got the crap screen. But, having seen how garish Fusion and Zero (in particular) look on a proper screen, I suspect I'd prefer the crap screen GBA better than the backlit.
The Metroidathon is almost coming to an end. I've now completed Super and Zero again. That's Super and Zero twice each on emulator, and Fusion on emulator and SP, over the last 2.5 weeks.
Super wasn't quite as great as the first time. It's exceptional until the Wrecked Ship when it dips a small amount. Then Maridia is a pain. I'd killed the boss and still had half the map to explore. Ridley area is ok, as is Tourian.
Zero felt a little better at the start this time but I got bored about half way. It's just as linear as Fusion but it has back-tracking to flesh it out. It just doesn't have any soul or atmosphere. And the final section truly sucks.
At the moment Super is at the top. However, Fusion felt excellent on the SP and I've played it many times. I can see me considering it the equal of Super once I've played Super as many times.
AM2R to finish off now.
Then I might move onto the Primes. They are good but I prefer the 2d games.
Went through every area again, going to the parts of the map previously unreachable due to the lack of necessary weapons.
Everywhere is now that explored blue shade and I've finished on... 89%
I would be tempted to use a guide to find what I've missed if you could easily filter what you've found. Fuck checking everything just for the sake of elimination though.
Oh well, 89% ain't too bad.
Great game overall, low point was probably the repetitive mini bosses, bit of a shame as the unique battles are pretty sweet, there's just not enough of them.
Just finished this and thought it was pretty special. It's a fan made remake of Metroid 2 but with a lot more content, extra areas along with the normal metroids plus boss fights. The Tester is a real highlight (once I'd worked out what to do).
It uses the mobility and improvements from Zero Mission and Fusion resulting in really fast movement and the ability to travel around the map quickly. It's similar to Zero Mission in its linearity but without all the annoying narrow tunnels and backtracking of that game. It feels a bit closer to Super in that the screens are wide and open, but it isn't as linear.
Challenge wise it's about on a par with Fusion, and quite a lot harder than Zero Mission and Super.
It looks fantastic (see screenshots below) and the real joy is from the responsive controls and speed that everything moves.
It's easily as good as a decent indie game on Steam, and it feels like a proper Metroid game.
I spent 7hrs and got 72% collection.
Soon after it was released, Nintendo ordered it to be taken down as they were developing Samus Returns. It was at version 1.1 at that time but fans have decompiled to executable and fixed things, and added stuff over time. It's currently at v1.3.3.
If anyone wants it and doesn't want to go through the hassle of finding 1.1. and then patching to 1.3.3, I can probably upload to the BnB dropbox.
Decent Power Bomb
>
Gorgeous backdrop and screw attack (in particular)
Nintendo has issued an official statement updating fans on the progress of Metroid Prime 4. Sadly, development of the game has been entirely restarted.
The message comes from Shinya Takahashi, Senior Managing Executive Officer at Nintendo. In the video above, Takahashi thanks fans for their continued excitement and support, before stating that "the current development progress has not reached the standard we seek in a sequel to the Metroid Prime series".
It's a refreshingly open and honest update, and one that, while incredibly saddening for fans of the game, should hopefully provide reassurance that Nintendo wants this upcoming title to be of the highest quality.
As such, development has been restructured entirely, and its producer Kensuke Tanabe will now work alongside Retro Studios, the team that developed the original Metroid Prime series.
Naturally, this means it will be quite some time before we hear anything new about the game; Takahashi apologies for this again, ending the video by promising that the game "will stand shoulder to shoulder with the past Metroid Prime series titles".