Paul the sparky wrote:Well that was utterly awful. I can excuse the crippling lag, getting stuck in the floor and other movement issues as it's a beta, but the design decision that sees you constantly detected is another matter entirely. UAVs, cameras and that intel thing where everyone on the team is punished if one of you gets knocked out by the taser mean you're visible even through cover. Give me the spotting system from Battlefield or the CoD UAV over this shite any day.
X-Ray is in multiplayer? Eesh, balancing nightmare. It's pretty handy in the campaign obviously but I have no idea how you'd make it work in multiplayer without it screwing the game. Tin foil hats?pantyfire wrote:gmans ongoing hate of unlocks has been taken to the nth degree with higher level players giving their entire team red x-ray vision, what sodding use is a slow tactical approach when as soon as you spawn you are 'detected' and can be tracked through the entire map and any wall, it is an utterly ridiculous design decision. What's more the vast majority of times that I died I watched the kill cam and I was sniped across the fucking map by a guy sitting on a roof with a SMG using iron sights, several times when literally 2 square inches of my head where visible whilst crouching behind cover, I know we whined a lot about BF3 but fuck me this was dire.
I_R wrote:It does seem likely that the unlocks will sink this apart from a small hardcore fan base. Kind of funny in a way that everyone is still attempting to copy this from COD4 without apparently understanding how it worked in COD4 - it really went out of its way not to disadvantage a new player for any more than a couple of games.
FranticPea wrote:I'm up for Dead Island if it's cheap somewhere.
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