This is one of the things I don't like the sound of as well, but it's worth mentioning that Invisible Inc. doesn't have any kind of timer. The longer you take in a level the more the security increases (which is a great risk/reward mechanic, because the more loot you try and get from the level the harder your escape becomes), but there's never a time limit on your decisions.Paul the sparky wrote:I echo Panty's countdown concerns though, it gives me the same fear as that isometric spy game did, I've still not played that.
pantyfire wrote:Into several mission restarts after scrubbing your whole team?
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