Paul the sparky wrote:Good reading in here gentlemen. I echo Panty's countdown concerns though, it gives me the same fear as that isometric spy game did, I've still not played that. I'll get this at some point, I love the stories it generates. RiP Hype. In the last XCOM, you'd get the drop on enemies by hunkering down instead of using overwatch, so they'd wander into your view on their turn and you'd be able to get a shot off before they scamper for cover. I don't think you could ever sneak up on them during your turn.
Yeah, I failed fairly quickly on my first run because I hadn't figured out how to play the tactical map element well. 2nd run attempt went waaaay better. Never bothered with any DLC, it all seemed a bit inconsequential. Waiting on a proper expansion, though I have selected a bunch of mods for a future attempt before then.Tempy wrote:XCOM 2 Campaign has come crashing down around me because it's so different on the tactical map to Enemy Unknown/Within that I had no idea what I was doing until it was too late and I was forced into a suicide mission with only 3 squad members as everyone else was injured for a month. I dunno if XCOM2 console comes with the DLC but I heavily recommend you don't let it auto-add it to your first campaign because some of it, namely Alien Hunters, makes the game FAR harder.
Tempy wrote:Rulers get a turn every time you take an action.
Tempy wrote:You never know when they'll turn up, this one appeared when I was about 1 turn from victory and squad wiped me. I'll probably suck it up and try again as I have a tactical map save before it, but it's stupid and frustrating. The game is hard enough already, and I thought I'd opted out after my first run fucked up.
It looks like you're new here. If you want to get involved, click one of these buttons!