XCOM 2
  • Kow
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    Visuals aren't all that, they aren't far above functional. Even though the last one was on console, it's always seemed very much a pc game. But I'm sure that has nothing to do with there being no console version of this one, so far.
  • GooberTheHat
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    I think the lack of console version is solely down to the poor console sales of the predecessor.  Graphically it is pleasant, but as Kow says, nothing special at all.
  • thread has dampened my excitement. i wont get to play this for at least a month so maybe some of the bugs would have been fixed by then.
  • Syph79 wrote:
    Enjoyed Xcom on ps3. I know this is pc only, but is that down to the market or the high end visuals? Have you seem anything that couldn't be done on a ps4 or Xbox one?

    Didn't sell well on console.
  • Vastik
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    Syph79 wrote:
    Enjoyed Xcom on ps3. I know this is pc only, but is that down to the market or the high end visuals? Have you seem anything that couldn't be done on a ps4 or Xbox one?
    Didn't sell well on console.
    Which is a great shame, as I thought it was a perfect strategy game for the joypad. Controls were spot on.
    Since played it with keyboard and mouse (for the Long War mod) and of course XCOM 2, and I still prefer joypad.
  • Bollockoff
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    I'd like it if troops stopped getting Gravely Wounded from taking 1 damage.
  • Hows everyone fairing? This is fucking infinitely harder than the last one.
  • Bollockoff
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    Right, I've finished the Skulljack project but can;t build one? Do I need to put another 7 days and 50 supplies into it via the proving grounds? Confusing.

    Also was pleasantly surprised that buying a new weapon outfits everyone. Although it highlights that some elements of the gameplay aren't well explained. Geoscape mechanics particularly.
  • Bollockoff
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    Oh I see it becomes a default you need to equip.
  • Bollockoff
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    Mimic Beacon more like Bacon Saver.
  • Bollockoff
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    I'm proper into it now. It's got the famed firaxis one more turn hooks snared. Normal is manageable with magnetic weapons and predator armour but I'm about to do a Very Difficult retaliation mission while an extra Faceless dark event is active so idk.

    Specialist's scanning protocol is great for finding those bastards early.
  • The mimic beacon is the best thing in the game.

    Just finished it and have been thoroughly impressed.
    Spoiler:
    Spoiler:
  • Bollockoff
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    Blade Storm is one of the few naff skills I've found. It does less damage than a standard slash, can still miss, and most stuff that attacks you in melee has gigantic amounts of health anyway.
  • Bollockoff
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    Had my first disaster a couple of nights ago and lost two of my three most experienced Rangers and decided to prematurely evac. Makes it all the more exhilarating when your B Team guys start replacing the lost in quality and you regain pace against the Avatar counter.
  • Oooh this has got its hooks in deep, now that I can give perks to soldiers and individual weapons :-D
    Black market, I love you.
  • Bollockoff
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    Tried a fledgling Commander Ironman game last night and crikey that amps up quickly. Advent Troopers having 4 HP at the start rather than 3 makes ambushes more dicey. And you seem to encounter tougher enemies much more quickly. By the fourth mission I was already having to deal with Advent turrets on every city map and reinforcement pods of two Stun Lancers and a Mech.

    Needless to say, an early wipe and I'll very much wait till concrete community opinions on best strats for that. Rushing Magnetic weapons research will probably be a must.
  • Bollockoff
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    Also, I'm not sure if Dodge is a great mechanic. It's hard enough to manage a hit on enemies half the time without being told your attack did half damage because they rolled well.

    Late game Archon's are the worst for that. 18 health, passive -25% to hit and a reasonable dodge chance which happens roughly 1/3rd of the time.
  • Whoop 
    Coming to consoles this September. 
    http://kotaku.com/xcom-2-coming-to-consoles-in-september-1781017148
    Live= sgt pantyfire    PSN= pantyfire
  • And suddenly Games with Gold makes a lot more sense! Liked the demo of the 'first' game but never dived in.
  • Boss news this, was reconciled to it being PC only cos first game sold poorly on the boxes. Maybe consoles will get the definitive version  too as wasn't this really buggy on release?
    It wasn't until I hit my thirties that I realised you could unlock rewards by exploring the map
  • Yeh, I don't get why it's suddenly economically viable now.
    Live= sgt pantyfire    PSN= pantyfire
  • I for one welcome our new Alien Overlords.
    It wasn't until I hit my thirties that I realised you could unlock rewards by exploring the map
  • GooberTheHat
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    Good, 'cause they are going to repeatedly kick you in the nuts.
  • I have been playing this thanks to Bollockoff. 

    First of all let me get something out of the way... FUCK OFF XCOM HOLY SHIT FUCK OFF FUCK OFF FUUUUUUUUCK OFF

    Ok cool.

    This is instantly better than the first, but after playing a Long War campaign there I can see why people are still playing Long War more than 2. That's a really smart mod that is great until it breaks, and it's definitely the go to game for armchair commanders who want to consolidate their forces whilst being tested, maybe a little unfairly at times, but definitely tested.

    XCOM 2 is not an arm chair commander game. XCOM 2 is an engine of agony. It is a machine made to keep you up until 2 in the morning, tense and sweaty as you click scan for intel and resources, praying the alarm doesn't sound. it is a catastrophe simulator, a mean spirited bastard of a machine that has has hate printed on every nanoangstrom of its circuitry. 

    The fact that you're nearly always timed, nearly always on the backfoot means you make bad decisions easier, and the enemies aren't fucking about any more. Everything is bigger, nastier, more devious, more intent on totally fucking you up.

    Almost everything you do in the early game is answered by the system with a giant FUCK YOU. It just wants to see you suffer. Every mission seems to have some bastard of a trick hiding up its sleeve, a capricious and mischievous little imp that ruins your best laid plans. People will die. People will get wounded and shell shocked. You will always be low on resources and man power, with the enemy creeping inexorably towards an end game that can only be slowed down at great risk to your own forces.

    Luckily kitting your squad out has been made simpler than before, no need to build individual guns - they're all mass squad equips - and the new classes mesh together in ways that are sometimes more interesting than before - sticking a magnum toting sniper in the middle of enemies like a cat amongst the pigeons and triggering his reaction ability, whilst also sending a drone to give him extra overwatch and defence is a great bit of synergy - but it doesn't stop it from being a prime fuckup simulator.

    Last night I was methodically navigating the city streets around a stalled Advent train, kept on my toes by the self-destruct timer we knew was ready to evaporate the contents of the vehicle. After sneaking forward unseen, my two snipers opened fire from a rooftop position, causing hte enemy to panic and run into ruthless crossfire from the rest of my concealed team. A few turns of cutting down the remaining Advent support - including a drop ship that foolishly spilled its reinforcements into the middle of the killzone I had set up - went swimmingly, until I accidentally triggered the activation of an Advent MEC. He burst past all of my units, shrugging off all of my chaingun fire, before firing a series of explosives at my two snipers. They were perched on a corner, overseeing the crossroad, and hadn't taken a single hit throughout the mission. Explosive usually do about 3 or 4 damage so I was fine with that, as my snipers would have torn the MEC apart next round. 

    BUT

    XCOM 2 is a hateful shit, and I'd forgotten about the fact that explosives damage scenery. Logical the dictates that what is no longer supported must come down. And so both my snipers plummeted to the ground, suffering extra damage. If that wasn't enough one of my snipers fell smack bang in the middle of the blazing inferno that the explosives had set off. He ended up running wildly into the the street and soon burnt alive.

    Next turn we tore apart the MEC and secured the contents of the train. But at what cost? Rest in peace Jack "Hype" Collins - you will be missed.
  • It's all gone quiet on this for consoles innit?

    I like Xcom, I do hate the forced WTF moments though (shots with a 100% chance of hitting missing etc... If there are other factors at play that could make the shot miss then show that in the % chance).

    Adding a timer/countdown to the missions is my worst nightmare though. How prevalent are they?
    Live= sgt pantyfire    PSN= pantyfire
  • This week,  Friday I believe.

    Not had any "XCOM MOMENTS" on this one. It's more transparent with its figures. You'll hit more 62% shots and miss less 80% shots in my experience. 

    Timers are maybe every other mission - it really just depends on the type - but as I said earlier in the thread, it makes total sense. Being able to crawl forward inch by inch at your own leisure is totally at odds with the story and tone the game is trying to convey. You're on the back foot, you're on their turf, and they have countermeasures.

    I have never failed a mission because of a timer though. They seem fairly well tuned to the objectives and map size Most of them are 8-10 turns so far, and that has always been more than enough. Never had a nail biting extraction although last night I did lose someone mere feet away from the objective as I didn't have the fire power to kill an enemy before it retaliated, but I carried the corpse to the evac point like a hero.

    Also, due to the concealed movement at the start of most maps, you can confidently scope stuff out and rush to the objective when you know its clear. Its a game all about risks, and unlike XCOM, you have to lose stuff here. It's not about mounting a stalwart, flawless defence of earth, it's about minimising the risks you are forced to make every step of the way.
  • Have the changed that weird alien reaction to being discovered that was in EW?
    i.e. Every time you came across an enemy they startled and ran for bit of cover - so you never got the drop on them.
    It felt odd.
    Live= sgt pantyfire    PSN= pantyfire
  • Kow
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    Forgot I even had this. Was waiting for a patch at the beginning then forgot completely. Thanks for the reminder.
  • They still do that (hence the MEC fucking me up) but the answer as ever is to move as a front and lock in overwatch before exploring blind corners. 

    The game places an emphasis on the concealed stuff though. Most missions will see you starting in secrecy, and you're able to move forward and observe enemy patrols. You can set overwatch, which isn't broken if you're still concealed and it also doesn't confer an aim penalty. So basically you get to move and initiate combat a lot, but it can be quite a tough thing to get right as you're nearly always trying to find the optimal engagement which is quite tough to do. My best so far was freezing two Sectoids in place and gunning them down, then filling the area they were patrolling to gain the upper hand via terrain.
  • Paul the sparky
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    Good reading in here gentlemen.

    I echo Panty's countdown concerns though, it gives me the same fear as that isometric spy game did, I've still not played that.

    I'll get this at some point, I love the stories it generates. RiP Hype.

    In the last XCOM, you'd get the drop on enemies by hunkering down instead of using overwatch, so they'd wander into your view on their turn and you'd be able to get a shot off before they scamper for cover. I don't think you could ever sneak up on them during your turn.

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