Agree with this too. Put a couple of hours into this and found it refreshingly old school and a lot of fun. I'm also playing Shadow of the Tomb Raider and completely can't be arsed with all the levelling of weapons, abilities and skill trees. I just want to raid some bloody tombs.Verecocha wrote:Yeah I don’t think it’ll be too long, in a couple of hours I’ve completed 3 entire sections of the map. But I’m cool with that. I quite miss quick 8-10 hour campaigns that are just bang for your buck. Every game needing such massive exploration, hours of depth, huge levelling needs to progress etc, it’s driving me nuts. Put me off Ass Creeds Ori and Ody and has put me off Farcry. I like having one such game on the go but now everything requires 100 hours and I can’t be arsed.Hodge360 wrote:Does seem to level up pretty quickly. I fear it may all end too soon.
GurtTractor wrote:...Real fun comes from the dynamic and emergent properties of the game world, or the simple joy of a good mechanic and feedback loop. Much of modern game detritus detracts from what is most important IMO, the feel of the thing as a whole...
Frosty wrote:Got to an area last night that was a bit deserty and very sparse with buildings and the whole thing immediately broke down and became a slog. Think I might just skip it and go looking for tall buildings to climb.
bad_hair_day wrote:Which is why we play Sea of Thieves. Every voyage is an anecdote generator!
equinox_code wrote:Iirc correctly a lot a peeps said they would enjoy this even if it wasn't any good, so I guess that's what everyone now has to pretend they're doing.
bad_hair_day wrote:Gurt, more than welcome to come aboard if you see us playing. There’s a context sensitive message system if you don’t have a headset - but it’s best enjoyed communicating in bad Cornish accents.
GurtTractor wrote:Yep, honestly I think that's kind of been ruining a lot of games for a while, or at least it has defined game design in a particular direction. I tend to think of that kind of leveling up and extended grindy progression as 'fake fun'. Real fun comes from the dynamic and emergent properties of the game world, or the simple joy of a good mechanic and feedback loop. Much of modern game detritus detracts from what is most important IMO, the feel of the thing as a whole. Fuck me I want another Half Life.
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