ShabbyMcCrabby wrote:I think it's a fair argument that difficulty modes means more people can play it but I imagine part of the reason they don't is because it reduces the amount of testing and design involved in making the game for one.
Dubs wrote:Okay I'm off to install it again and do the boss rush.
stonechalice wrote:A big problem with Sekiro was the fact that you could get killed so easily then have to wait for a load and then the run back to the boss.
JonB wrote:All I wanted with Sekiro was an option to practice the 2nd or 3rd phase of a boss fight without having to repeat the first phase every time. I'm happy to do the whole thing in one go once I've learned it properly, but until then it's so boring.
From have gone from creating varied boss fights that required a little ingenuity to figure out to these ultra-complex marathons. There's no elegance any more. And now Nioh 2 does the multi-phase thing so much better.
Tempy wrote:Maybe, I can't agree with them on that because I think it executes on its premise basically perfectly. It's a game about fraught battles full of parries and tiny windows of success.
Ultimately it's just subjective innit. People want three ways to take down bosses cos Souls, I am happy with the one way because they've honed it to perfection.
Tempy wrote:O Rin is pretty one note - parry constantly, jump her red kanji slash. It's a tedious fight.
The Monk is a bit more nuanced I think, the kanji attack she has where she thrusts is your main source of damage but she sometimes mixes it up with the sweep so be careful. Firecrackers give you a could window for damage if you need it. Don't be afraid to just sprint away if you need to block to cool your stamina.
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