legaldinho wrote:Thank fuck for the Aussies, or TC wouldn't have that raid
legaldinho wrote:Thank fuck for the Aussies, or TC wouldn't have that raid
legaldinho wrote:Thank fuck for the Aussies, or TC wouldn't have that raid
legaldinho wrote:The antiope chase is driving me crazy.
Facewon wrote:Further to the maps. The combo of map design and the decision to have a and c auto capped at the start is brilliant.
Either pushing the other teams base or going to b is viable as a start. Going en masse to b and team shooting can give an advantage, but if guys take your base and don't die then it's a balance.
After that, there's a good mix in the maps around tactics. Midtown and a few others are very big on needing to go on the fly and staying 2 zones up in any combo.
Altar, and the raid map are very much b as a mofo to retake, so get b then hold the side you're on.
The heavy ammo change allows swings.
Its just all so solid. P2p is very good too, to be honest. At least in solo queue.
stonechalice wrote:Facewon wrote:Further to the maps. The combo of map design and the decision to have a and c auto capped at the start is brilliant.
Either pushing the other teams base or going to b is viable as a start. Going en masse to b and team shooting can give an advantage, but if guys take your base and don't die then it's a balance.
After that, there's a good mix in the maps around tactics. Midtown and a few others are very big on needing to go on the fly and staying 2 zones up in any combo.
Altar, and the raid map are very much b as a mofo to retake, so get b then hold the side you're on.
The heavy ammo change allows swings.
Its just all so solid. P2p is very good too, to be honest. At least in solo queue.
Blimey. You're in the minority it seems. General consensus seems to be it's worse than D1 pvp in every way...
stonechalice wrote:[
Blimey. You're in the minority it seems. General consensus seems to be it's worse than D1 pvp in every way...
Diluted Dante wrote:Is general concensus the cretins on Reddit?
Facewon wrote:stonechalice wrote:[
Blimey. You're in the minority it seems. General consensus seems to be it's worse than D1 pvp in every way...
I'd need to see some pretty solid reasoning.
I'll grant the non separation of gametypes. I like variety, but I can see how folks would like lists to be one type only. But as far as the gameplay goes with control, there's no contest.
Facewon wrote:Further to the maps. The combo of map design and the decision to have a and c auto capped at the start is brilliant. Either pushing the other teams base or going to b is viable as a start. Going en masse to b and team shooting can give an advantage, but if guys take your base and don't die then it's a balance. After that, there's a good mix in the maps around tactics. Midtown and a few others are very big on needing to go on the fly and staying 2 zones up in any combo. Altar, and the raid map are very much b as a mofo to retake, so get b then hold the side you're on. The heavy ammo change allows swings. Its just all so solid. P2p is very good too, to be honest. At least in solo queue.
Facewon wrote:I'd need to see some pretty solid reasoning. I'll grant the non separation of gametypes. I like variety, but I can see how folks would like lists to be one type only. But as far as the gameplay goes with control, there's no contest.stonechalice wrote:[ Blimey. You're in the minority it seems. General consensus seems to be it's worse than D1 pvp in every way...
digi wrote:Facewon wrote:stonechalice wrote:[
Blimey. You're in the minority it seems. General consensus seems to be it's worse than D1 pvp in every way...
I'd need to see some pretty solid reasoning.
I'll grant the non separation of gametypes. I like variety, but I can see how folks would like lists to be one type only. But as far as the gameplay goes with control, there's no contest.
Non separate lists means everyones cueing i. Same lists so presumably less waiting times, no?
Speedhaak wrote:Facewon wrote:Further to the maps. The combo of map design and the decision to have a and c auto capped at the start is brilliant. Either pushing the other teams base or going to b is viable as a start. Going en masse to b and team shooting can give an advantage, but if guys take your base and don't die then it's a balance. After that, there's a good mix in the maps around tactics. Midtown and a few others are very big on needing to go on the fly and staying 2 zones up in any combo. Altar, and the raid map are very much b as a mofo to retake, so get b then hold the side you're on. The heavy ammo change allows swings. Its just all so solid. P2p is very good too, to be honest. At least in solo queue.
I'd agree with this. The PvP has been balanced very well and once you learn them, the maps are quite engaging and fun to play. As weird as it may sound I would actually like to see a proper capture the flag gametype come along at some stage. Or a proper king of the hill defense/offense gametype.
Overall though, they've done a good job with the PvP.
Stopharage wrote:I think I know the answer to this, but am I the only person who blunders around on this with little more than a cursory look at what kit I have or what my gun is called? Couldn't tell you the name of much of what I have. Fair to say I have a fairly anarchic approach to Destiny. Apologies to anyone that has to endure my contributions.
I basically need someone to tell me which of each class are essential. I iz dunderhead.
legaldinho wrote:I feel 2 grenades is overrated, it only really is a one off at the beginning of the game. For me the choice between top and bottom tree depends on whether you want to have shoulder charge as a manoeuvrability tool, or a charged melee which is a better constant than two grenades. Kills recharge your health too. It's an awful choice and I just can't decide. Same for voidlock, do I want devour or do I want bloom. I genuinely don't know. A sign of balance.
Facewon wrote:stonechalice wrote:[
Blimey. You're in the minority it seems. General consensus seems to be it's worse than D1 pvp in every way...
I'd need to see some pretty solid reasoning.
I'll grant the non separation of gametypes. I like variety, but I can see how folks would like lists to be one type only. But as far as the gameplay goes with control, there's no contest.
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