This is why we forum.Jacuzzi_Jackson wrote:You guys crack me up.
tigerswiftly wrote:@daviedigi -I'm only teasing you, Davie. As I said, I've never even seen Killzone running. I'd have thought my constantly furious Halo praise would have been quite obviously tongue in cheek given all the the BEST CAPS but maybe not. No offense intended.
Mod can keep his snide little remarks to himself, however.
EDIT: I'm not going to argue about that shit though. So dull.
Funkstain wrote:if you're interested in a conversation about it. If not, then again I suppose you could just ignore it.
Funkstain wrote:Thing is Mod I don't think it's personal with Knight. I think he's expressing his view that some FPS games / types require more "skill" (which personally I think probably needs more definition to be helpful) than other types, and backing that up with his justification. You are just saying "bugger off mate you're on an ego trip", which isn't constructive really. If you don't want to engage with Knight's views, however ridiculous you may find them, then I suppose you could always choose to ignore them. I may be on my own ego trip here, but I think the views I've expressed about ADS, specifically my concern about the type of FPS games that seem to feature ADS the most, are quite valid, and despite some initial definition / explanation issues, could serve as a starting point, if you're interested in a conversation about it. If not, then again I suppose you could just ignore it.
tigerswiftly wrote:One of the biggest issues isn't so much ADS in and of itself, but that the system goes hand in hand with ultra-fast kill times. Ultra-fast kill times make it easier for people with bad and inconsistent aim to kill more people. I want games to have a firefight, goddammit. EDIT: Are there any games with ADS that don't have really fast kill times?
Normal for a military FPS, fair enough. But we've got a market saturated with those already and I'd hope Destiny wouldn't go down that route. I'd like slightly faster kill times than we had in Halo 3, but I do like it that someone can get the drop on you and, if you're good enough, you can sometimes kill them first.Mod74 wrote:See, you say ultrafast, I say normal. Halo's is glacial to me.
Yossarian wrote:Mod, your point there does kind of help Knight's case that Halo takes more skill than most ADS games. Halo will easily let you kill someone from medium range with pretty much any weapon as long as you can land a headshot.
Mod74 wrote:I don't see what ADS has to do with kill times.Yossarian wrote:Mod, your point there does kind of help Knight's case that Halo takes more skill than most ADS games. Halo will easily let you kill someone from medium range with pretty much any weapon as long as you can land a headshot.
tigerswiftly wrote:Again I ask: Are there any games with ADS that don't have lightning fast kill times?
I saw on your careers page there is an opening for "Raid Designer" and the very last requirement is as follows: Max level character with significant end game Player versus Environment experience in a popular online game. Could you please shed a little more light on this position?
stonechalice wrote:Back to the skill thing. Mod can you not see that it takes more skill to take someone out if the kill times are longer? It takes more concentration to track the target and finish the job, especially if the target is jumping about and strafing.
Mod74 wrote:You could be absolutely shit at aiming but still be good at Halo (ie K/D) by being ace at avoidance.
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