Moto70 wrote:So can I, back in my CoD playing days I used to bang on about it not being needed. Gears of War and whatnot don't seem to suffer from not being able to pogo your way across a map.Yossarian wrote:I could see a perfectly decent game being put together with no jump button.
Facewon wrote:I always lol when people say Gears of War with regards to jumping. The circle strafe-shotty-rolling battles and tactics are basically part of the same sort of game style as "bunny Hopping." is it any more ridiculous to have your av jumping all over the place or rolling all over the place?Moto70 wrote:So can I, back in my CoD playing days I used to bang on about it not being needed. Gears of War and whatnot don't seem to suffer from not being able to pogo your way across a map.Yossarian wrote:I could see a perfectly decent game being put together with no jump button.
Knight wrote:You lower the aiming skill of the game significantly if every gun needs to be aimed down the sights. Sniper riflles and variations thereof obviously need it (this balances the gun as you move slower while aiming) but apart from that I prefer non iron sight aiming. This is all mostly personal preference and I guess there are advantages to aiming down the sights (feel free to tell me what they are) but for me combat is more much more fluid and fun when you don't need to make your character move through treacle whenever you start shooting. You're absolutely right about kill times, Halo length kill times with iron sights simply would not work. However, I really hope Bungie's next game isn't an exercise in 'who sees who first' positional gameplay so I'm rooting for H1 type kill times.
Mod74 wrote:I don't know how you lower the skill level? If you have non-aimed and aimed shooting then every encounter is a decision between speed and accuracy. That's a judgement skill the player needs to utilise. If anything, having one aim type leans more towards "who sees first".
Yossarian wrote:
Mod74 wrote:I don't agree that ADS makes for a slower game.
Funkstain wrote:I meant that to mean that therefore, overall, the game is slower - specifically in terms of firefights. But I'm happy to clarify that.
That's because of hits to kill and respawn speeds as much as anything else.Bollockoff wrote:I'm sure CoD in similar match types has much higher kills per minute than Halo.
Only in games like COD in which you're supposed to aim down the sights.daviedigi wrote:if your pulling headshots from hip fire seems more like luck than anything else.
daviedigi wrote:im with mod on this, halo isn't that fast paced in comparison to cod 4 or the rest of the series. id say ads adds more than it takes away, if your pulling headshots from hip fire seems more like luck than anything else. and dosn't halo slow the pace slightly when zoom'd in?
I'm going to have to wait ages, we're only on page 16!tigerswiftly wrote:CHOOSE YOUR OWN FORUM ADVENTURE That's just crazy talk. (turn to page 23) or Yes. Halo is good and skill based and COD is lowest common denominator twitch gaming shite. (turn to page 82)
Mod74 wrote:Sorry mate, but you aren't going to convince me one FPS is more skilful than another. Different skills definitely, but not more. That's just rampant egotism.
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