b0r1s wrote:Wow again...Have to admit the Quest is uncomfortable for longer play sessions. But can’t justify an index and here’s hoping the Quest 2 solves that problem.
b0r1s wrote:You literally fumble for the shells when trying to load the shotgun with crabs jumping at you in the dark and you are having to pint the flashlight all the the same time.
bad_hair_day wrote:^ It's simultaneously exciting/terrifying.
b0r1s wrote:Wow again...Have to admit the Quest is uncomfortable for longer play sessions. But can’t justify an index and here’s hoping the Quest 2 solves that problem.
Have you got some sort of counterweight attached, because that helps?
hunk wrote:
bad_hair_day wrote:There's a hypnotic beauty in the gross infestations, could stare at 'em for ages.
b0r1s wrote:
No I haven’t done the battery pack fix. Also talk to me about virtual desktop and Link. How well does this work?
bad_hair_day wrote:Sure I've read people using a load of used AA's taped together! Virtual Desktop has to be installed via Sidequest then purchased (£19.99) from the Oculus store for it to work. Needs a 5g Wi-Fi with ideally nothing else on the network and you get a little bit of latency but it's very playable (for me).b0r1s wrote:No I haven’t done the battery pack fix. Also talk to me about virtual desktop and Link. How well does this work?
Dinostar77 wrote:There will be a non VR half life alyx.
Sweeet. If you’ve been aching for more Half-Life, but don’t have the VR headset required to play Half-Life: Alyx, fear not: Valve reckons it won’t be long before it’s modded to work on normal, flat displays. Talking to Polygon, Valve’s Robin Walker said “it’s going to happen” when asked about a fan-made flat mode for Alyx. However, he also thinks such a mode would be drastically inferior to the intended VR experience, adding “it will clearly demonstrate to people why we did this in VR”. When Half-Life: Alyx was announced, there was a significant backlash to the idea of it being VR-only. Releasing the first entry in a much-loved series that has been on a 13-year hiatus as a VR exclusive is certainly a bold move, and many argued it was a betrayal to the fans who’ve been playing Half-Life as a flat series for years. However, I feel that the only way VR is going to be seen as the serious gaming platform it is is if developers invest in it, which is exactly what Valve is doing with both the Index headset and Alyx. Right now, there are around 10,000 playing, which makes it the 85th most active game on Steam. While that doesn’t sound brilliant for such a highly anticipated game, it’s worth remembering VR has an install base approximately 1% the size of Steam’s total player count. The fact it can pull in more players than a game like Binding of Isaac: Rebirth or Slay the Spire, which have drastically lower system requirements, is still impressive.
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