This update takes great lengths to smooth over many of those cracks and niggles. The high-speed mode allows you to breeze across huge swathes of terrain (it's a feature that players will surely now wish made it into every adventure game). This makes chasing down the game's extra-curricular marks - freelance hunting missions that you accept, Witcher-style, from notice boards - a much brisker endeavour. It's possible to manually save your progress, but the game now auto-saves whenever you enter a new locale, so you won't lose hours of progress by accident. And some careful, yet unsubtle massaging of the license board layouts will enable newcomers, or those who struggle to adjust to the new battle system, to flourish, without compromising on grand flexibility for experts.
Tempy wrote:Please Squenix, release on PC
hylian_elf wrote:Maybe we should start a fund for Tempy's PS4...
Tempy wrote:From Parko's EG reviewOn bended knee Square I ask of thee... hurry up... put it on Steam. Don't make me wait 18 months.This update takes great lengths to smooth over many of those cracks and niggles. The high-speed mode allows you to breeze across huge swathes of terrain (it's a feature that players will surely now wish made it into every adventure game). This makes chasing down the game's extra-curricular marks - freelance hunting missions that you accept, Witcher-style, from notice boards - a much brisker endeavour. It's possible to manually save your progress, but the game now auto-saves whenever you enter a new locale, so you won't lose hours of progress by accident. And some careful, yet unsubtle massaging of the license board layouts will enable newcomers, or those who struggle to adjust to the new battle system, to flourish, without compromising on grand flexibility for experts.
Paul the sparky wrote:I can't do those digital foundry videos any more. Incredibly tedious and boring stuff, and usually fanboy fuel. To the bin with it.
Childintime wrote:Playing this now.
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