Medal Of Honor: Warfighter
  • Paul the sparky
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    Christ, this does so little to excite me that I didn't even bother playing the 'Beta'.

    I've got my beady FPS eye on Halo now, it seems like a better bet.
  • Let's face it, unless you are a ten year old boy with ADD, high on Sunny Delight, this game is going to suck a massive amount of ass.

    you knows it

    g.man
    Come with g if you want to live...
  • Kernowgaz wrote:
    Not that anyone cares but it's out in the states tomorrow and still no reviews - I smell a stinker !!!!! Have there been many games with a review embargo till day of release and have been any good ?
    Apparently, it's worse than an embargo, they aren't even sending review code out until tomorrow.
  • This does seem to have arrived with very little announcement especially in comparison to last years big BF3 v MW3 release campaign.
    equinox_code "I need girls cornered and on their own"
  • Moto70
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    I might cancel my pre-order...

    EDIT: Just looked and I have this ordered for £30.39, not sure what to do as the last one was easily the best campaign out of all the military shooters.

    EDIT2: Day 0 Patches
    New Features:
    •Now able to add friends and join parties while in-game.
    •Can invite others to your platoon or apply to join a platoon while in-game.

    General Tweaks and Fixes
    Multiplayer Gameplay
    •Removed initial delay to Spec Ops Signal Scan charging.
    •Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
    •Increased the accuracy of server-side aiming prediction.
    •Fixed an issue with “Fall Back” spawning to improve its behavior.
    •Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
    •Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

    Single-Player Gameplay
    •Added tutorial text to first sniper encounter to help teach player about bullet drop.
    •Fixed an issue where the default difficulty was set to Easy instead of Normal.
    •Fixed an issue where controls would become unresponsive under certain conditions.
    •Fixed an issue with one of the in-game cinematics.
    •Improved single player stability and fixed progression stoppers.

    Matchmaking, Parties, and Platoons
    •Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
    •Players can no longer join an invitation only party without being invited.
    •Fixed issues with joining single players together into Fireteams.
    •Fixed an issue where Veteran platoon members could not reach Elite status.
    •Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the
    platoon.
    •Fixed an issue where a member that is removed from a platoon becomes its leader.
    •Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
    •If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
    •Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
    •Fixed another issue where the platoon patch would no longer show up under certain circumstances.
    •Sending a platoon invite when both players are in-game now works properly.

    Weapons
    •Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
    •Sped up the bolt action on the CS5, since it was longer than the TAC300.
    •Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
    •Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
    •Made switching between primary and secondary weapons much more responsive.
    •Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
    •Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade.
    •Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
    •Fixed clearance check for placing the Radar Jammer.
    •Fixed auto-ADS not working when peek-and-leaning while prone.
    •Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.

    UI and User Experience
    Navigation
    •Made the start button responsive as soon as the player enters the first menu screen.
    •Simplified the way players navigate and select in the My Gun and Class Select menus. 
    •Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
    •Cleaned up a number of other small navigation quirks and issues.

    User Experience
    •Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
    •Filtering servers by name now works properly.
    •Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
    •Optimized the login flow into Multiplayer.
    •Updated the MP Lobby to include a shortcut to creating a Party.
    •Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
    •Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
    •Fixed a 20 second hang during the Online Pass flow.
    •We now keep the queuing message open as long as the player is still queuing.
    •Clean up notification numbers when a new item is viewed.
    •Various other flow and user experience optimizations.

    Visual Polish
    •We now turn off the HUD when we start to show the outro scoreboard.
    •Fixed display of text in disabled dropdowns.
    •Fixed some subtitle lines being cut off.
    •Removed hints and tips from the loading screens that were no longer valid.
    •Fixed the Player Banners to display the correct rank icon and number.
    •Fixed placement of auto-save icon on CRT TVs.
    •Fixed HUD elements not showing in certain cases.
    •Fixed animations in the post-match screens as they show the player’s progression.
    •Fixed the timer not displaying in the post-match screens.
    •Fixed player name tags not showing up in-game in Home Run.
    •Icons are now scaled on the sniper’s mini-map when they are using the bipod.
    •Updated the art used in the Player Banner.
    •Fixed some camera issues on level entry.
    •Fixed the demolitions class mask display in certain situations.
    •Fixed an issue that would cause some images not to display properly.
    •Various other alignment, corruption, overlap and visual improvements and fixes.

    Misc Fixes
    •Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
    •VOIP team channel no longer includes players from the other team.
    •Round cycling no longer changes VOIP settings for the players
    •Fixed an issue with VOIP in the Home Run game mode.
    •Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
    •Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
    •Fixed muffled firing sounds when scope is zoomed in.
    •Localization fixes, in both audio and text.

    Additional Fixes Made on PC and PS3
    Multiplayer Gameplay
    •Improved the camera for the Apache.
    •Improved the aiming of the rockets in the Apache.
    •Improved Blackhawk functionality in Novi Grad Warzone.
    •Fixed a bug in the rules for pre-round in Combat Mission.
    •Fixed a couple of out of bounds issues in Sarajevo Stadium.
    •Fixed an out of bounds issue in Basilan Aftermath.
    •Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
    •(PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.

    Visual Polish
    •Fixed an issue where support action icons were overlapping each other.
    •Kill messages should now better match timing within gameplay.
    •Improved readability of kill messages.
    •Fixed visual effects issue in Tungawan Jungle.
    •Fixed mini-map issue in Shogore Valley.
    •Improved visual fidelity of some of the flag images.
    •Smoothed transitions between screens in the Mulitplayer menus.
    •Fixed a visual glitch when adjusting the brightness in the Options menu.
    •Fixed a bug where the News in the MP Lobby was not showing up.

    Misc Fixes
    •Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu. 
    •Fixed a case of an explosion not playing the correct audio.
    •Various audio mix updates.
    •(PS3 – Japan) Various stability fixes.
    •Fixed functionality and list updates for Favorite and Recent servers.
    •Players with chat restrictions are no longer allowed to create their own platoon.
    •Platoon names and tags are now restricted to no more than 3 numerals each.
    •(PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
    •Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
    •Various stability and performance improvements.
    •(PS3 – Japan) Fixed an issue related to save file size calculation.

    Additional Fixes Made on Xbox 360
    •Improved the handling of memory cards and saved profiles.
    •Improved handling of parties and Fireteam designations in Platoon matches.
    •Fixed an issue related to progression loss if the user removes the storage device.
    •Fixed an issue where a player’s class was changing without their input.
    •Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until
    their first death.
    •Stability improvements.

    Additional Fixes Made on PC
    •Fixed an issue where controller prompts were showing even though a controller was not plugged in.
    •Mouse wheel now works with all scrolling lists in the game.
  • Moto70
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    Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.

    This I cannot believe. How the fuck did this ever even get implemented? Surely somebody at EA has played an online FPS before, sniper rifles should work like they do in real life. It can't be that hard to implement this in a FPS can it?

    Also what is the obsession with having hundreds of guns? What is wrong with just having a single standard issue assault rifle?

    Not sure how long I have left to make my mind up on whether the pre-order stays or goes...
  • That patch makes the whole thing look well rushed, guaranteed to be major balance issues with the MP if they're that far behind.
  • Sounds like a broken mess.

    who'd have thought

    g.man
    Come with g if you want to live...
  • Moto70 wrote:
    not sure what to do as the last one was easily the best campaign out of all the military shooters.

    Weahat?!
    equinox_code "I need girls cornered and on their own"
  • Moto70
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    I_R wrote:
    That patch makes the whole thing look well rushed, guaranteed to be major balance issues with the MP if they're that far behind.
    The MP doesn't interest me at all. I just wanted a decent military FPS campaign but even at £30 it's sounding like it's not worth it.

    I think I will cancel it and put the £30 in my 'new PC' jar...
  • I wasn't really a fan of campaign in the last one, but this looks even more like COD to me. Explosions, spectacle!

  • Moto70
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    three1ne wrote:
    Moto70 wrote:
    not sure what to do as the last one was easily the best campaign out of all the military shooters.
    Weahat?!
    I think it was, Battlefield 3 has some good scenes but the overall experience I didn't think was as good. Unfortunately CoD has been on a downward spiral ever since CoD4 and whereas MW3 was shite Black Ops was just fucking baffling so that means that I won't be buying BlOps2. I'm sure that acid was dropped by the writers...
  • Moto70
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    I_R wrote:
    I wasn't really a fan of campaign in the last one, but this looks even more like COD to me. Explosions, spectacle!
    On the back of this video my mind is made up and the pre-order has been cancelled...
  • I must be in the minority because I really enjoyed Mw3 , I don't play it for the story but more the Hollywood action . If only the AI could be anywhere as good as  Halo's
    Wii U Themagickman - PSN - Themagickman   Xboxlive - Themagickman
  • This does look exceptionally bad...



    wouldn't touch with a shitty stick

    g.man
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    Assuming that's using Frostbite again. Every other level is at night covered in rain and on fire because TECH!

    Slow mo helicopter crash with phase shifted audio has been the trope of this gen.

    (and actually made me smile when MW3 didn't use it)
  • Moto70
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    I knew I was done with CoD but after watching your video it may just be military FPS's in general that I'm over with.
  • Wouldn't bother with this either but to be fair that video above is from the Beta. Beta isn't Demo, lot's of those faults like network issues are why they have a public beta.

    Still looks absolute shite though and I lolled at the bit with the boomerang plane.
  • Paul the sparky
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    They've labled it a Beta, but it was only released two weeks ago, and the game is out now. I don't think they've given themselves enough time to do any refining from the Beta feedback, so it looks more like a demo in disguise to me.
  • FranticPea
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    I am totally going to buy this. 



    Next year when it's £2. 
  • @Sparky

    OK, cool didn't realise that, thought the Beta had been running a while.
  • Eurogamer Review

    They don't like it. I'm guessing that anyone involved in this that's hoping for a bonus based on the Metacritic score might be disappointed.
  • Cheers Ian , that's cheered me up . Just got home and Tesco have delivered it 2 days early only to find out its shite even before I've put it into the 360 :-( . Fingers crossed for Halo 4 two days early .

    Before I get called a ten year old , I did enjoy the first one and if they'd sorted out the snipers in the Mp would've been really enjoyable
    Wii U Themagickman - PSN - Themagickman   Xboxlive - Themagickman
  • Point the finger at EA. As mentioned in the review, it's between Battlefield filler. Where MoH had a fairly enjoyable campaign and a promising but incredibly flawed DICE MP component, EA have tasked Danger Close with doing both and in a short space of time. From a gameplay point of view they're running both of them into the ground, but they've got 15 million BF3 players and over 1.5 million Premium subs, the Christmas bonuses will be fat this year so that's alright.
    GT: WEBBIN5 - A life in formats: Sinclair ZX81>Amstrad CPC 6128>Amiga 500>Sega Megadrive>PC>PlayStation 2>Xbox>DS Lite>Xbox 360>Xbox One>Xbox One X>Xbox Series X>Oculus Quest 2
  • Best selling bad game of the year contendor?
  • What's surprised me is how much closer to COD they have pushed this. I wasn't conscious of the people who liked the last one asking for that, the more grounded approach was the selling point. If anyone does want some more COD, there's one out next month.
  • Best selling bad game of the year contendor?
    That'll be interesting to see. I don't know if the big titles need good reviews these days, but it's hard to tell because they generally get them irrespective of quality. I've also got a nagging feeling that sending out review code on the day of release might have had a more negative effect on the score than the actual game.
  • Pissing off the journos before they've even started. Interesting angle.

    Just saw an advert for this on E4, could have been for any COD or COD-alike from the past 5 years. 

    Not sure if it even showed gameplay, there was a lot of close-ups of SAS (and equivalant) badges, some definite in engine cut scenes and some cuts that could have been gameplay or more of the other, no HUD on show.
  • FranticPea
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    This is great news. It'll be peanuts within days so I can have a few games of TDM and then use it to scrape ice off my windscreen.

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