Paul the sparky wrote:There must come a time where a developer wants to stand out from the crowd and deliver a slow paced, tactical game though surely? The pendulum has to swing back at some point doesn't it? I'd love to play a game where you need to consider your tactics, communicate and work together as a team to complete an objective. Someone needs to bring out a hardcore (hate that term but I'm struggling for an alternative) FPS that does for online shooters what Demon's Souls did for RPGs.
Facewon wrote:Apart from Splinter Cell's Spies v Mercs, I struggle to think of smaller map MP that doesn't decend into frantic action pretty quickly. .
I thought velocity was more important?Bollockoff wrote:The biggest variable when talking about wounds from firearms is what calibre of round is being fired. Size of the bullet matters most. Not what gun it is.
Bollockoff wrote:S'all about the boomsticks.
Moto70 wrote:I thought velocity was more important?Bollockoff wrote:The biggest variable when talking about wounds from firearms is what calibre of round is being fired. Size of the bullet matters most. Not what gun it is.
Moto70 wrote:I thought velocity was more important? I think that ballistics is a really interesting subject and especially terminal ballistics.Bollockoff wrote:The biggest variable when talking about wounds from firearms is what calibre of round is being fired. Size of the bullet matters most. Not what gun it is.
Yossarian wrote:I heard that these days armies are provided with ammo designed to wound rather than kill as a wounded soldier is a greater drain on your enemy's resources than a dead one. Although that could well be bollocks.
It makes sense I suppose, most people don't realise that US soldiers used to use a super-glue spray to seal wounds before they could get the injured to hospitals.Mod74 wrote:Anyone see that 'expanding foam' system for treating wounds? http://www.abc.net.au/science/articles/2012/12/14/3654524.htm ergh.
Yossarian wrote:True, but if you did want to cause injury rather than death, you know which one you'd be handing out to make it as likely as possible.
Moto70 wrote:EDIT: @Bollockoff: I know how ballistics work, I was just pointing out that your comment was a bit too vague. Also disregarding the velocity side of things the size of bullet is still not the most important thing because you have to take into account the bullet's mass along with the type (flat, hollow-point, etc) when determining its wound inflicting prowess.
Jacuzzi_Jackson wrote:Facewon wrote:Apart from Splinter Cell's Spies v Mercs, I struggle to think of smaller map MP that doesn't decend into frantic action pretty quickly. .
The now extinct Halo 2v2 games were on tiny maps and weren't frantic at all when played well. They were very considered, tactical and stand off ish. The weapon balance made it almost like chess and the tactical cohesion was essential to winning.
It looks like you're new here. If you want to get involved, click one of these buttons!