Where next for online MP FPSes? (The next big thing?)
  • Olimite wrote:
    I'd love someone to come out with a stripped down arena shooter, but I can't see it happening. Too much money at stake, the cost to build one of these things is enormous.
    They are pretty much consigned to XBLA now (Quake Arena, Nexuiz, Gotham, Breach, Section 8 ) and I could probably count the amount of players still playing on my Son's abacus. Because of the reduced price point, the net code is almost a passing thought.

    Section 8 was pretty much dead by the time I played it, which was only a week or 2 after release. I never managed a game that would allow me the achievements. I take it the XBLA version did about the same then?
  • mk64 wrote:
    What ever happened to MAG? I thought the concept was amazing. Another stab at having 1000v1000 or something sounds interesting.

    It just kind of petered out. It's pretty much impossible to get a decent game now and the devs have been closed so Sony seemed to lose all interest in supporting it. My biggest problem with MAG is it was never really 256 players. It was 4 groups of 64, which is still decently large, and the actions of one battle had some effects on the others. To keep the numbers that high, however, the graphics were never anything to write home about, and the levels were actually quite strictly corridors and small open areas pretending to be outdoors. It had none of the freeform play that Battlefield does.
  • Olimite wrote:
    They are pretty much consigned to XBLA now (Quake Arena, Nexuiz, Gotham, Breach, Section 8 ) and I could probably count the amount of players still playing on my Son's abacus. Because of the reduced price point, the net code is almost a passing thought.

    I have to say, I'm still a huge fan of Gotham City Imposters. Never takes itself seriously, interesting gadgets to play with, the balancing is a lot better these days but they never really sorted out the slow matchmaking. I've played that online more than any CoD or BF3.
  • Olimite
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    The potential is there for these games (I totally forgot about Monday Night Combat), but they really need some support, whether it be by the developers or by Microsoft as well. The lack of a decent alternative results in the kids/masses staying with the 'big two'.
  • not just for FPS, but i'd like to see a game put the reward system in reverse...instead of the players that play more getting better at the game and getting more stuff so they become better still....the better you are the less help you get...

    Or, and here's a completely crazy idea, devs could have a decent skill based matchmaking system in place so the uber l33t lvl 50 General never plays the s3per n00b lvl 5 Recruit.

    I've got loads to say about this topic but Sirlin's website which Face quoted above is brilliant. If a dev could apply good balancing principles (like they try to do in fighting and RTS games) to a big console shooter we'd be onto a winner.
    GT: Knight640
  • Facewon wrote:
    Now, before I show my total bias, and before anyone thinks that I can't see some merit to the idea of classes and unlocks: BFBC2 did it brilliantly, and was the closest I've seen to perfection as far as classes and large scale MP goes. A lot of things that don't work in other games work in it. JiP, and classes being the obvious. But even the unlocks are genius, because the guns are well enough balanced so that even after you unlock all the guns, you quite often end up back at your first gun or one of the early unlocks.
    The perks were actually a big problem for the people who gave up quickly, Magnum Ammo and the like was obviously unfair on newer players. We just played that much that we unlocked them all and forgot about it. I still think making the dart such a late unlock caused the helicopter gunship problems as well, by the time a lot of people got it, they'd developed the tactic of ignoring the chopper and hoping someone else dealt with it.

    The ex-IW guys or Bungie might manage to steer the genre back on course, but I'm not that optimistic. Zampella and West's back catalogue isn't that strong and Bungie's ten year plan sounds a bit all or nothing.
  • I'm going to give Black Ops 2 a fair go before making comment.
    Ross Kemp Investigative Journalist
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  • Sony just re-released MAG as part of that 'Essentials' range. Was interested.
  • I'd love someone to come out with a stripped down arena shooter, but I can't see it happening

    Unreal Tournament 3 was fantastic.
    Ross Kemp Investigative Journalist
    Skullfuck yourself into a fine mist
  • Sony just re-released MAG as part of that 'Essentials' range. Was interested.

    The only way they'll revive it is to make it free on PS Plus and get player numbers up.
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    I still think there is a place for a game that just has a squad where you fill a predetermined spot, no need for countless guns or unlimited perk set-ups.

    Good gameplay will always win against whatever it is up against. If this game is coupled with good graphics then even better but if I'm being honest with myself I really should come to terms with the game I want to play will never see the light of day.

    It could be that I was brought up on the sort of games I describe, Delta Force, Black Hawk Down, Americas Army, Rainbow Six, Ghost Recon and even SWAT 4 to some extent but the latest iterations of Ghost Recon shows that the roots of this series, this genre even, are being erased and replaced by these twitch shooters where your character is carrying so much stuff in the terms of firepower and assistance, I am sure that the majority of players that are currently playing have never even played the games I mention if you do not include the modern remakes.
  • Ali: Didn't they try something like that already?

    It's always seemed odd that they almost abandoned it it, but kept on trying to flog it.
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    Tribes on nextbox
  • regmcfly wrote:
    Asynchronous experiences. Get it done.

    Asynchronous, as in chess by correspondence?

    Or do you mean asymmetric, as in Splinter Cell's Versus mode/spies vs mercs.

    Because asymmetric gameplay like that is a wonderful thing when balanced carefully. In that case it becomes a tense game of cat and mouse. Too many gadgets and it can become too convoluted and it loses the original appeal. 

    I wonder if we'll ever see something like counter-ops or whatever it was called back in Perfect Dark. Imagine the Rainbow Six 3 terrorist hunts, with a couple of other enemy AI characters replaced with humans for a siege setup. One team plans a solid defence, the other plans a breach and rescue operation.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • regmcfly wrote:
    Tribes on nextbox

    It's fun because its fast and precise, too fast and precise for a pad. As a game it would never work with the current market because of its specialised momentum based combat. No camping headshots to be had.
  • I_R wrote:
    Ali: Didn't they try something like that already? It's always seemed odd that they almost abandoned it it, but kept on trying to flog it.

    Not yet, I don't think. It's been reduced in price for ages but I think they really need to get people playing it. It worked wonders for Gotham. Just as it was starting to wane, it was given away and that really reinvigorated the lobbies.
  • Olimite wrote:
    n0face wrote:
    @Olimite, could some company not just produce 'netcode' and out source it like a graphics engine?
    I have no idea, but I'm assuming not otherwise it probably would have been done by now.

    GGPO for fighting games says hi.
    "Let me tell you, when yung Rouj had his Senna and Mansell Scalextric, Frank was the goddamn Professor X of F1."
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    Unlocks and perks are here to stay. They're the carrots on sticks that keep people playing and buying season passes instead of trading.

    Personally I don't mind them. I like getting something in return for good or repeated play instead of a 1 point increase in a nebulous rank. If a particular weapon has a stat that suits my play style just that little bit more and increases my chances a smidge then great.

    What I intensely dislike are round based killstreaks that change the way people play. I remember now why I gave up on COD past MW2, people camping all day to get the killstreak that pushes them to the top of the scoreboard.

    It's the 'rich get richer' thing that ruins it. I'd actually put Halo's rush for the super weapons and 'lock this area down to control the pink laser' in the same category.
  • The difference is though, is that in order to lock an area down in Halo to secure a power weapon requires multiple members of your team to gather at a location which the enemy team already know, which is where player communication and skill becomes important. 

    I think that's fundamentally different to the camping and better weapons for more time invested that occurs with the COD-a-likes.
    "Let me tell you, when yung Rouj had his Senna and Mansell Scalextric, Frank was the goddamn Professor X of F1."
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    Four people camping isn't any different to one person camping. It's not like objective co-ordination. It's literally 'everyone run there and stay there'

    EDIT: Before the Halo 'regs' run in to shit a collective cortex, I'm criticising the game(s) for encouraging it not the players for doing it.
  • No Mod. Halo's old weapon system encouraged map movement. If you want I can find you games on The Pit where no one would move for 30+ seconds until rockets or overshield came up.
    GT: Knight640
  • Camping isn't the same as waiting for a power weapon to spawn. As long as the map you're playing on is decent, it's impossible to camp where a power weapon spawns without leaving yourself open to attack.
  • This is future of FPS not argue about Halo thred plz
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    Too late.

    Movement for what reason? Don't worry, I know the answer, it's to lock down the next pink laser. Rich get richer.
  • Of course it's different, you know where the weapon will spawn in Halo, it only spawns in one place. Also in Halo if you fail to protect to the power weapon spawn and lose the position, the other side are rewarded for their effort by aquiring said weapon. 

    In COD that doesnt happen, you simply end the streak of the other team and get nothing to show for it.
    "Let me tell you, when yung Rouj had his Senna and Mansell Scalextric, Frank was the goddamn Professor X of F1."
  • Mod74 wrote:
    Too late. Movement for what reason? Don't worry, I know the answer, it's to lock down the next pink laser. Rich get richer.

    You're actually clueless about Halo. It's so frustrating whenever you venture your thoughts on it because for some reason despite having little experience you seem to think your opinion is always right and dimiss those who actually understand the game when they try to correct you.
    GT: Knight640
  • To me, Halo is the bouncing soldier game with pink lasers. That's all I remember of online.
  • There are no pink lasers in Halo are there? Needler crystals are pink but guys, CRYSTALS.
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    Yeah, whatever. I've seen enough posts about the importance of holding a power weapon (three on this page) to know it's important enough to change the way players approach a map and the penalty for not doing it is huge.

    If you think that's balance you're living in la la land.

    Because team A was unlucky/unskilled/uncoordinated enough to lose the initial encounter they're disadvantaged in subsequent ones. A disadvantage which is then rolled up into the next power weapon spot. It's a mobile killstreak. Bleat about how little I know but I know it's the tactic that the game encourages and players (again on this page) defend it by saying it's the way to win.
  • I'm trying to think of a power weapon from H3 which spawned in a place you actually wanted to stay in... there was sword in The Pit (which was badly positioned) but then I'm struggling. Mod seems to have some crazy idea of power weapons in Halo where you sit and camp waiting for it to come up and then sit and camp in the same place once you've got it... it's almost like he's never played the game.
    GT: Knight640

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