regmcfly wrote:I also feel very poor in the game. Rupees are bloody hard to come by, right?
regmcfly wrote:
I also feel I'm too thick to do some side quests.
Tears of the Kingdom - most emasculating game 2023.
regmcfly wrote:I also feel very poor in the game. Rupees are bloody hard to come by, right?
tin_robot wrote:Firstly, I'd have preferred it if the Depths were smaller. There are various places where they are very self contained, and I liked those patches more than the long periods fumbling in the darkness. Alternatively, it might have helped if they weren't so readily accessible early on.
I think they had an idea so good, they couldn't let it go. A underworld that's a twisted mirror of the surface world. Where all shrines are connected to roots, and where discoveries in one area lead to discoveries in the other. Just like in Zeldas past. But it seems like the surface is just too big for that to be practical. It should be smaller, self-contained, more curated areas, and access to them, like the sky islands, gated until the player is powerful enough to reach them. No bloody red goo either. It's simply there to slow you down and piss you off.yourfavouriteuncle wrote:They nailed open world Zelda first time, this adds layers of convolution which has massively watered down my experience. Hey ho, I’m glad I tried.
Hmm I suspect there’s a few hours in there ofThe Daddy wrote:Meanwhile I’ve loved every minute of the 80+ hours I’ve spent playing this.
stonechalice wrote:Nintendo's insistence on keeping literally everything exactly as it was in BotW in terms of music, sound effects, menu navigation etc, it.
ZMM wrote:I didn't know you could permanently light up the underground bits
monkey wrote:I definitely don't want a third one like this.
Yeah. I know. They're not dropping this engine for a good long time.yourfavouriteuncle wrote:That’s what you’re getting though.
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