Escape wrote:It's fascinating to see what modern hands and eyes can do with old hardware, and precisely why I immediately lost interest in Grand Theftendo when it left the NES.
regmcfly wrote:Is this sarcy or am vice city a crime nowEscape wrote:It's fascinating to see what modern hands and eyes can do with old hardware, and precisely why I immediately lost interest in Grand Theftendo when it left the NES.
cockbeard wrote:Feel the need to defend the MegaCD, there were some really good 2d platformers on that machine
davyK wrote:I'm running some old non shooter stuff like Wardner on shmupMAME. They are arcade ROMs though. If you are talking console ROMs you might need a modern build. ShmupMAME is based on an older version.
davyK wrote:Those Frankenstein MD add-ons were money pits into which Sega pissed themselves whilst indulging in managerial infighting.
hunk wrote:That Sega tower is awesome. I bet if you turn it on it will blow a fuse in the house.
Blue Swirl wrote:davyK wrote:Those Frankenstein MD add-ons were money pits into which Sega pissed themselves whilst indulging in managerial infighting.
Yeah. IIRC, the 32X was Sega of America's baby, while the Saturn project was Sega of Japan's. A classic case of the right hand not knowing what the left was doing. Neither side would back down so they ended up doing both.
ChopperByrne wrote:Had they just gone straight from Mega Drive to Saturn with no silly add-ons in between they might not have collapsed.
ChopperByrne wrote:Had they just gone straight from Mega Drive to Saturn with no silly add-ons in between they might not have collapsed. Though I did have a lot of fun with Virtua Racing, Doom, and Star Wars on 32X, along with a Mech Warrior rip off called Metal Head (I think?).
retroking1981 wrote:I've read about this over the years, it's absolutely bonkers when you think about it.
Think about this... the 32X came out AFTER the Saturn in Japan. Madness.
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