Blue Swirl wrote:retroking1981 wrote:I've read about this over the years, it's absolutely bonkers when you think about it.
Think about this... the 32X came out AFTER the Saturn in Japan. Madness.
I didn't realise that, must have seemed bizarre to Japanese gamers at the time.
Playing the historical What If game, maybe if there'd been no 32X, a clearer vision with the Saturn coupled with a $299 price tag, we might still have SEGA hardware today.
Maybe.
davyK wrote:Just for the sake of - up to date pictures of my beloved Saturn collection. It's smaller nowadays since I offloaded most of my PAL games as part of a clearout 18 months ago, but it's all the better for it as it's now more attuned to my tastes.
Moot_Geeza wrote:Can I have some suggestions for very, very easy co-op titles up to and including the 16-bit era please. Arcade suggestions welcome too. Got a second pad for my Raspberry Pi (MD 6-button imitation @yossarian, it's a bit ehhh but fine I suppose), and my daughter is picking her skills up nicely. We're up to Hilltop Zone on Sonic 2 with me helping out as Tails.
Blue Swirl wrote:davyK wrote:Those Frankenstein MD add-ons were money pits into which Sega pissed themselves whilst indulging in managerial infighting.
Yeah. IIRC, the 32X was Sega of America's baby, while the Saturn project was Sega of Japan's. A classic case of the right hand not knowing what the left was doing. Neither side would back down so they ended up doing both. I also remember reading another story that the innards for the Saturn were decided by a high-up in Sega of Japan during a game of golf with a hardware manufacturing exec. The hardware division at Sega basically got told "this is what's going to be inside, make it work, bitches". Possibly apocryphal, but sounds like a plausible explanation for the Saturn's infamously bat-shit insane architecture.
mistercrayon wrote:That super play mag bonus "retro gamer" had some real shade on mega drive this month. Apparently the mega drive couldn't do a game gear "super game boy" because the mega drive could only display 512 colours compared to the game gear's 4000 odd.
mistercrayon wrote:Did anyone suggest gyromite on nes?Moot_Geeza wrote:Can I have some suggestions for very, very easy co-op titles up to and including the 16-bit era please. Arcade suggestions welcome too. Got a second pad for my Raspberry Pi (MD 6-button imitation @yossarian, it's a bit ehhh but fine I suppose), and my daughter is picking her skills up nicely. We're up to Hilltop Zone on Sonic 2 with me helping out as Tails.
optimark_prime wrote:mistercrayon wrote:That super play mag bonus "retro gamer" had some real shade on mega drive this month. Apparently the mega drive couldn't do a game gear "super game boy" because the mega drive could only display 512 colours compared to the game gear's 4000 odd.
The Mega Drive did only have a colour palette of 512 colours (displaying 64 at once iirc). No idea if that's true of Game Gear though, doesn't sound right to me.
Blue Swirl wrote:Yup. Like the 32X, really. It had the best console version of DOOM, but did that justify the add-on?
optimark_prime wrote:The Mega Drive barely registered in Japan, so it's not a complete surprise the 32X released late there.
regmcfly wrote:Mega Drive was biggest in USA I thought, due to the In Yo Face attitude of the 90s ad team.
davyK wrote:I was under the impression that SNES v MD was more or less equal globally at the end of that gen but it seems SNES left the others for dead on Japan and there was daylight between them in the US too. Impressive.
retroking1981 wrote:This data also finishes in 96, the SNES had a much longer tail.
retroking1981 wrote:N64s lack of an arcade fighter in an era when they meant so much damaged it quite significantly in Japan.
Blue Swirl wrote:retroking1981 wrote:N64s lack of an arcade fighter in an era when they meant so much damaged it quite significantly in Japan.
Thought it was more to do with lack of Final Fantasy, and Japan being slower to take to 3D games than the West?
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