Tempy wrote:The gist is pretty simple - you and two others drop into a map full of zombies and monsters and have to find clues to the location of two boss monsters (they’re easy to find with an alternate CLUE VISION which takes away your ability to see almost anything else). As you find clues you narrow the map down into sections where the bosses can be. Other people are in the map too, doing this. When you find the boss’s lair - either via clues or accident - you get to fight it to kill it. After you’ve done that, you have to banish it. This takes 100 seconds, and when you start the banishment every player is alerted and they can use their cluevision to see where the banishment is happening. After the banishing is done you get two tokens, each token provides you with 5 seconds of walk hack supervision. From there you need to get to the extraction point on the map and leave, but it takes 30 seconds to activate the extraction point when you’re there. You don’t have to do any of this though, you can roam but i gotta players, or just fame XP and leave. Characters you take into a map are liable to die and you’ll lose all your gear and XP on them, but you also have a player rank which unlocks buffs you can apply to new characters when they have enough XP to purchase them. It’s ace.
Eric wrote:Control. Don't know what's going on but loving it.
Moot_Geeza wrote:Link's Awakening (Switch version) Starts pretty well, turns out I don't mind the blurring that frames the screen if I'm playing myself, hated it when I watched someone else playing a while back, felt like I was wearing smudgy glasses. One dungeon down. I'm surprised this is based on a Gameboy game, the overworld/map design seems pretty advanced. Goes to show I didn't have much of a clue what that machine was capable of when pushed (pretty much all I've played on it that I can think of rn are Mario Land, Alleyway, Tetris and Duck Tales).
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