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  • If you want to do the bare minimum i'd definitely recommend doing Claire B, that way you've seen the most of the game you can in the fewest attempts, and Claire is definitely worth playing as.
  • regmcfly
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    If I can be that guy I do think there's value in seeing both Clare and Leon's campaign at least. Doing A and B and Hunk etc is for the fans, but I strongly recommend at least getting the mileage from the first two
  • Syph79 wrote:
    digi wrote:
    regmcfly wrote:
    Syph79 wrote:
    I've just finished Leon's campaign, new Resident Evil 2 and wow - what a game that is. I genuinely have no complaints about how they've put that together. Brilliant stuff.
    Unless the back end of 2019 is just outrageous I can't see RE2 not being my number 1
    Where as I just got bored after finishing leon a, Claire B. Then Claire a, leon b. Hunk mission was best Imo. Best time was laughing at verocha who counted that as 4 games completed in the 52 games thread.

    I may be being an idiot here, but I've no intention of going back to the a-b scenarios. Not for a while anyway. My playthrough time was just under 9 hours and I enjoyed them all. Adding another 9 for Claire, or more for the other missions, doesn't feel like something I have to do. I may want to in the future, but for now the experience I've had was just fine and I don't feel like I need anymore.

    (Plus the pile-o-shame is calling - I see you God of War)

    You didn't count it as finishing the game 4 times though pal, I just found it funny.
    Tempy wrote:
    Yeah I still can't help but laugh at that either.

    It's a good package though, the kind of intelligent remixing and remaking of an old game that's far better than any graphical spit and polish remake.

    Oh agreed, I just don't think it's my kinda game anymore, some games I'm getting better at (battlefield, destiny, competitive stuff)
    And some I'm getting worse at. (resi series)

    I just hope no one laughs at my 26 game completions just for nier automata. ;)
  • I am on the verge of adding Sekiro. Just got Cunt to beat. I think.
    I am a FREE. I am not MAN. A NUMBER.
  • Cheers chaps, I’ll add it back on to the pile. I do want to see God of War through first though.
  • Enjoy. One Hell of a game.
    I am a FREE. I am not MAN. A NUMBER.
  • Last years game of the generation
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  • So I stuck 67 hours into Assassin's Creed: Odyssey over the course of a week. Don't worry, I'm on holiday (well, my dad is, I am just looking after his dogs)

    It's... a mixed bag. It is an insane, sprawling world that looks gorgeous every single second that you play it. The camera is panned fairly far back just so you can take it all in and the level of detail and the way it manages to make so many of its hundreds of areas feel unique is great. The red earthy clay in one area mixes with the sunset to, in others the moonlight shines of marble quarries. The oceans or vast and inviting, the macro and the micro are so well presented... but there's so little to do in it. Nearly every fort, camp, cave, tomb and city feel totally identical after a while. It's a fair reflection of real life, but games are at their best when they deliver novelty. There's plenty of novelty in Odyssey, but it is buried under a hell of a lot of copy and paste asset reuse, which is understandable but disappointing. For every quest where the developers put a spin on a myth or a historical figure, there are 30 "fetch item from area" quests. The dopamine rush of clearing them wanes pretty quickly, which is largely the fault of the combat system.

    Keeping a game this massive feeling fresh in your hands even if the content is samey for its entire runtime is tough, so they resorted to a system where you define your build through a three trees of perks and abilities, and boost that with Diablo style gear. The gear side is fun enough, adding engravings (minor perks) to weapons and armour is great fun, and the weapons are mostly quite enjoyable when you unlock Overpower Attacks, and I loved hunting down the legendary gear sets because it felt setting appropriate. Unfortunately it utterly shafts most of the gameplay. You aren't really an assassin in this game, more a mercenary in the AC world, and it shows because you can't really specialise in one area without feeling useless in others. Headshots don't kill enemies unless you spec everything into the Hunter build. Assassinations tickle a lot of enemies unless you sacrifice everything to doing damage that way. Every enemy is a damage sponge that soaks up health unless you go crazy on stacking Warrior abilities. No matter what you do, the aggressive scaling content and the fact you're always picking up new gear with beater stats and upgrading being prohibitively expensive means you can really struggle to settle into a build. Combat is also far too loose for my liking. You auto switch targets all the time, parries and dodges have really awful feeling timing, there is the same disconnect between canned animations and sound effects and impact that has plagued the series since day one... but occasionally it all falls into place and you feel pretty powerful - like the demi god you're supposed to be.

    Despite all my gripes it was still fairly engaging. There are very few games that let you transition from so many disparate systems with such ease, and some of those systems - Cultists and Mercenaries - are really engaging. It was often frustrating but usually fairly exhilarating to fuck up the assassination on a Polemarch at a Fort, only for a coupe of Mercs to find their way inside and start raising having, leading to a sprawling battle that sucked in tens of NPCs as you balance parrying and blocking with overpower and ability combos. The fact you could stumble across a riddle in a ruined temple, that lead you past a tomb you could raid for a new ability point, before jumping on your boat and waging a cross continent naval war before setting off to track down a Cultist on Crete and finding yourself embroiled in a journey to hunt down the Kretian Bull and the actual Minotaur itself is a wonder - seamless and enthralling, but covered in redundant quest after redundant quest.

    It's an absolute visual marvel, and full of instances of genuine brilliance and wonder, but there's just so much autopilot content there, and it robs it of its epic feeling. It's hard to feel like you're on an Odyssey when you're stuck doing menial tasks. Thankfully your company is great, the supporting cast are all fairly fun and Kassandra is an absolute treat to play as, even if I don't really enjoy all of the multiple choice stuff it asks you to engage in.

    Ultimately it's a fairly mediocre game in the grand scheme of things, elevated by those one off moments that capture a real sense of wonder and excitement that many games can't hold a candle to. Even just walking around soaking in the sun can feel special at times, but all of that is at a price of it feeling strangely cold and artificial. Too distant to make you care, too disparate and indecisive about what it wants to focus on.
  • APE OUT.

    Absolute goty contender for me.

    Grooving out to the fine ending tune now. It's amazing.
    I'm still great and you still love it.
  • The music is great but the game is one dimensional
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  • After finishing Odyssey I tried Origins. Definitely doing things backwards, but it has been an interesting in comparison. Overall Origins feels like a game that a studio took a break to make. It feels very fresh, but maybe that's because the last AC game I played was Black Flag?

    The excellent thing is it feels really grounded. Bayek is a great protagonist, and the game really makes you connect with him by pulling the camera in real close and giving him a lot of weight and presence in traversal and combat. Combat lacks a lot of the spectacle and options of Odyssey but I'll it's tighter, defence and parry focus which has decent animations and good framerate over Odyssey's loose feeling power romp. Assassinations and Archery actually maintain relevance from hour one to hour fifty, even with the game set to auto level as I did to keep it feeling realistic.

    The story is a revenge plot which again, keeps it on the straight and narrow compared to Odyssey, but just like Odyssey it suffers from losing steam in the last third when it becomes a high stakes location hopping montage. The mid game, where you're taking on The Scarab and The Crocodile are the best parts of the game. Specifically, they have some great visual flair and narrative peaks, with the Crocodile is such a brilliant microcosm for the whole game - a tale of family and revenge, of the ties that bind Egypt and Greece, the rift forced upon them by Rome and the Order, and the juxtaposition of tenderness and cruelty that runs through the game.

    Really, it's a surprising triumph for an AC game. Its missions are varied and make great use of the setting, but they also fit Bayek so well - he's a Medjay, a sort of ancient community police officer, so the quests involve him helping with everything from peasants needing crops shifted, to temple based conspiracies. He's a charming lead, and the game really punches about its franchise weight, even coming close to the superb Witcher 3 quest design at time but with, whisper it, better mechanics and gameplay elements.

    Overall it's a strong 8, until that final third where it really dips. There is some super interesting post game content, but the real draw is how handmade its world feels compared to Odyssey. It's a vast but intimate game, as warm as the desert sands, as tender as the touch of a feather.
  • I've been interested in the last 2 Ass Creed games, but I really, really dislike that Ubisoft open-world gameplay loop. I don't think it's bad - indeed, I can absolutely understand the appeal. It's just that i've found Far Cry / Ass Creed / Watch Dogs / Division 1 etc. to be so shallow once you run through each activity type more than a couple of times. 

    So, while Origins and Odyssey appeal, and certainly seem to have better writing, I'm almost 100% sure I'll get bored after 10 hours and ditch them. Is all the talk about them mixing it up and really improving the series actually true? Your write up on Odyssey led me to believe it wasn't the case, but the Origins review there...

    Open world wise, it's only Witcher 3 that has drawn me in, in recent years.
  • At it's core... Origins is still an Ass Creed game. You still attack bandit camps/forts a bunch of times. Every mission does tend to be talk, walk, fight/assassinate, end. As... I think RPS put it, Origins gives you massive Verb Envy. If only you could interact with the world in some more meaningful ways!

    But still, I felt you repeated stuff a lot less in Origins than Odyssey, and that's becuase it keeps its narrative focused on four or five locations, whereas Odyssey spreads itself over the entirety of the Peloponnese region. It's a lot easier to end up with over half of the map of Origins unexplored by the end of the game, and that's fine, because it shows its best side. 

    A lot of it is due to the fact that, for me, I'll always prefer to play as a character than chose dialogue options. It made Kass in Odyssey a bit of a loose cannon, which has its appeal, but Bayek is a Medjay and he lives by that code all the time, and rarely does the game make you do things that feel contradictory. I appreciated that it let me use mechanics from stealth and combat to do dull, municipal stuff like carry crops, injured people, or entertain folk by jumping off high structures or help them sneak past angry animals. You definitely do a little bit too much "walk around an area inspecting highlighted clues", but the voice work and Bayek's strong emotions carry those - when he gets angry about people being exploited, it feels genuine. 

    Also the tombs and forts in Origins are less numerous than Odyssey which means they are more interesting. Every tomb I found in Odyssey was exactly the same as every other tomb. The ten or so that I explored in Origins were all unique, even if it was just in feeling - a flooded tomb, a pyramid left to ruin, the grand interior of a Pharoh's tomb, a tomb for a guy who buried his cats with him accompanied by a letter in which he prayed his cats would have many mice to hunt in the field of reeds.

     It's all the kind of stuff that W3 got lauded for, and it may be dragged down by a few of the Ubidesigns, but it's still head and shoulders above the rest. I did end up having my patience tested in that last third though. There's a logical climax, but it carries on long after that.
  • Will keep an eye on picking up Origins at some point then. Thanks.
  • The music is great but the game is one dimensional

    See, this is a fair angle to take, but I choose to see that as Focused. 

    The rule set around how all the different enemies interact is tightly honed. Two sticks, to triggers for controls, push or grab, shield and throw or run. The variation created by the different enemies and their reactions depending on size, weapon etc.
    I'm still great and you still love it.
  • Was even simpler for me, I didn't bother with the second stick. I love one dimensional stuff, especially if they don't burn themselves out by lasting too long.
  • Days Gone.  Main story completed.  As the credits rolled, it's somewhat remarkable that I made it to the end at all. The love story / bro-mance plot lines were at times painfully realised, made worse by gameplay sections where you're forced to walk at a snail's pace whilst your other-half prattles on.  It makes some terrible rookie mistakes early on that belie the inexperienced dev behind them. On-the-rails stealth sections, 'you' re leaving the mission area! ' instant fails, and side quests that only trigger through the radio once you leave the encampment where the quest giver resides, asking you to return from whence you just came.  Some really bafflingly 'design choices' there.

    And it despite all of these flaws, it still shines.  The chief reason for this is the bike.  Can't think of another open-world game where I never used fast travel. Bombing along the abandoned highways and skeltering up & down forest tracks, it's an utter joy.  When it's at its best, Days Gone is a real power trip. Setting hordes of zombies ablaze with napalm bombs (strictly an end game activity) taking out entire camps of nerdewells with poisonous crossbow bolts that cause your foes to turn on each other ( the sound of their gunfire attracts roaming mutant animals that rush, in to your dirty work for you) and boshing unsuspecting undead over the head with an improvised saw blade baseball bat - none of this gets old in the slightest.

    Possibly the most remarkable feat it pulls off is keeping you invested in the protagonist, despite Deacon St John (worst character name in a video game ever?) being the product of the most woeful kind of design committee - backwards baseball cap? , check!, all-American hero gone rogue?, check!, drifter with a heart-of-gold?, check!  What keeps it all hanging together is the solid volcework really. At times, it's like watching some shit film on Movies4Men! Which you somehow can't stop watching.

    Eight infected Hillbillies out of Ten.
    It wasn't until I hit my thirties that I realised you could unlock rewards by exploring the map
  • Facewon wrote:
    The music is great but the game is one dimensional
    See, this is a fair angle to take, but I choose to see that as Focused.  The rule set around how all the different enemies interact is tightly honed. Two sticks, to triggers for controls, push or grab, shield and throw or run. The variation created by the different enemies and their reactions depending on size, weapon etc.
    Yeah not for me and I normally like this type of game
    Switch Friend Code: SW-5407-6034-9226

    PSN: derekg
  • For the King! Apprentice level. Main Story mode. What an utter delight that was. Took me about 5+ goes to reach the final boss, but it had none of the frustrations one usually associates with Rogues. Yes, you have to start over again each time you die (and each 'go' took me a leisurely 8 to 10 hrs) but this never felt a chore.

    This is chiefly because the presentation is so spot on. Dressing up your trio of heroes with lots of lovely loot taken from fallen foes (become the bosses you slay by donning their face masks!) and exploring a world map that's different every time.

    Suppose one criticism one could make would be that some battles do tend to boil down to Luck. But then again, there's a stat you can boost for that ;)

    This title deserves the same love as Darkest Dungeon, if not more. But where DD revels in its opaqueness and unrelenting sense of doom, For the King! tasks three young adventurers to sashay across a hexagonal land to slay demons and their minions whilst wearing an assortment of nice hats.

    And you can't say fairer than that.

    9 twelve-sided dice rolls out of 10.
    It wasn't until I hit my thirties that I realised you could unlock rewards by exploring the map
  • Resident Evil 7

    I think there was a lot to appreciate about this game, but overall I can’t say that I liked it. I’ve seen a few people chat about the first couple of hours as the highlight of the game and while that’s true, they’re also the hours that frustrated me the most.

    The later half, with black blob monster after black blob monster, was far less interesting, but also far less frustrating.

    Ultimately, what little puzzling there was felt a bit lightweight and the bosses were uniformly awful. The combat wasn’t good enough, either, with the bugs and fat blobs being particular lowlights.

    It’s just about held together by a fantastically creepy atmosphere, great first half progression and environment design, and the wonderfully charismatic bastards that are the Bakers. At least it’s better than Resi 6.
  • I appreciated the audio design more than anything. I was genuinely on edge when going to the girl’s room, while listening with headphones.
  • Neir Automata (well, endings A B and C). I'd lost interest in this after finishing the 'first' playthrough because the second time with 9S was just a bit too familiar what with re-treading things. Really glad I got to play the 3rd part of the story.
    PSN : time_on_my_hands
  • Do D and E. You just have to reload the last bit and make a different decision.
  • Pato Box. It's a decent stylised Punch-Out! clone with some terrible padding between fights. The plentiful walking around bits are mid-tier early 32-bit gen stuff in terms of gameplay. Still, I was thoroughly addicted despite its faults, pretty much every boss was an evil bastard. Would recommend to fans of the pattern boxing genre, but only for the 8 boss arcade mode - steer well clear of the main game, it's humourously bad in places.
  • regmcfly
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    I completed the campaign in COD WW2. It's pretty much fine except for the epilogue which tries to do a thing and absolutely fucks it so hard.
  • Sea of Solitude

    Done in about 4 hours. 5 at most. Which is fine. It's probably most comparable to Rime in terms of what you actually do - ie not much beyond finding your way - and its attempt to represent themes with its various obstacles and sections. The environment design is very good, in the way it keeps changing how you navigate the same locations with the rising and falling water level and other tricks. It's a shame it's so heavy-handed with the story and dialogue, because it's got some great ideas that would allow it get its point across with more subtlety, and that some sections feel less well thought through than others. But it's still quite effective.
  • acemuzzy
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    Guacamelee 2 (Bone)

    More of the same compared with the first really, but that's A Good Thing in my eyes, as it's its own thing in terms of slightly metroidy slightly fighty skill platformers.

    Again the pure skill bits towards the end are the real highlight, but the journey along the way is great fun with only three occasional dip. And there's a lot of content (even before dlc I didn't do the chicken egg stuff, which I think is yet harder platforming - eek).

    The humour works for me too, so excellent riffing of other games/genres. I daren't risk listing them even in a spoiler box cos they really lighten things up when you hit them unexpectedly. The goat chit-chat is a giggle too.

    For now I'm saying strong [8], but I may upgrade of I play through chicken stuff/dlc/hard mode and they're as good as I expect them to be...

  • Getting the key pieces and opening the chicken door is worth it IMO. The platforming sections are bastard hard but very clever. There was just one bit I didn't enjoy, and nearly made me give up, but I managed it eventually.
  • JonB wrote:
    Do D and E. You just have to reload the last bit and make a different decision.

    I'm very tempted to try to platinum trophy this one. Though I'd imagine upgrading all of the weapons is a bit grindy.

    PSN : time_on_my_hands
  • JonB wrote:
    Do D and E. You just have to reload the last bit and make a different decision.
    I'm very tempted to try to platinum trophy this one. Though I'd imagine upgrading all of the weapons is a bit grindy.
    That's a fascinating thing on its own, especially with how things go if you do D and E.

    You can actually
    Spoiler:

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