Retro Gaming
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    Random gubbins I discovered in latest issue of Retro Gamer that I thought you lot might find interesting (Part XVIII)

    Sonic 2
    Yuji Naka was lured away from Japan to America to join STI  (SEGA Technical Institute) because he was promised royalties on the sale of Sonic 2 - he got nothing but his basic salary for Sonic 1. And as SEGA at the time paid people based on seniority, his break-out hit earned him bugger all.

    A lot of content was created for Sonic 2 that never made it into the game. Interestingly, Yuji Naka was in charge of the Japanese/American collaboration between STI and Sega of Japan created to develop the title, but heavily favoured the Japanese-made content. A recent example is Oil Ocean Zone in Sonic Mania - this was originally created for Sonic 2.

    SEGA decided that the international development of Sonic 2 was too much of a ball ache - Sonic 3 was handled by the Japanese half of the Sonic 2 team, and Sonic Spinball by the American remainder. (Plus new hires, presumably.)

    Sonic 2 originally featured a time-travel plot. This was dropped during development, but hints can be seen in the levels that were created for the game. Some feature dinosaur enemies, and Oil Ocean Zone was intended as a post-Robotnik dystopian future level. This plot was later used in Sonic CD.

    Changes were being made to the Sonic 2 ROM right up until the last 48 hours before cart production. Changes were even made to the game between the first and second batches of carts, fixing minor bugs and such. The two versions of the game have different serial numbers, just to drive OCD collectors mental.

    Amiga CD32
    Usually remembered as a colossal commercial failure, it seems the machine was killed off (after just 10 months on shelves) by Commodore upper management not being able to organise a piss up in a brewery, and letting the company slip into administration, rather than lack of success from the hardware itself. The major problem? The machine was produced in the Philippines, and when Commodore lost a patent law suit, stopping imports of the machine, machines ended up stuck thousands of miles from potential buyers. Commodore lost $8.2m, the stock exchange stopped dealing in Commodore stock, and the company started to nose-dive.

    The console sold surprisingly well at launch. Three different magazines were launched, covering just the Amiga CD32. The machine was £299, which undercut the 3DO (£399) and CD-i (£499). The only CD-based machine that was cheaper than the Amiga was the Mega-CD, at £219. But that didn't take into account the cost of the Mega Drive required to make the Mega-CD work.

    Software sold well, too. The machine accounted for 31% of software CD sales at the start of its life (compared to 1.8% for the CD-i), and by the time it was discontinued, over half of CD software sold in the UK were CD32 games. Software continued to be released for the machine two years after it was discontinued, as did at least one of the format dedicated magazines.

    The major problem for the console software-wise seems to be a lack of high profile exclusives. Retro Gamer lists five "Essential Exclusives", but in the text only two seem to have not been ported to something else at some point - one saw contemporaneous Mega Drive and Mega-CD releases, and another was also on the Amiga 500. (Admittedly, one CD32 disc was probably easier to deal with than the 15 floppies the A500 version came on, but was that a compelling reason to buy a CD32?)

    After Commodore went pop, potential buyers included Amstrad, Sony, Acer, Samsung, Goldstar (now LG), HP, and Philips, but no deal was reached. David Pleasance, CEO of Commodore, wanted to try to sell the rights to the system to a hi-fi company, thinking that a tweaked CD32, designed to fit into stackable hi-fi set ups, could be a potential future for the system. This, too, never managed to get beyond the planning stage.
    For those with an open mind, wonders always await! - Kilton (monster enthusiast)
  • The Sonic 2 article is the best they've printed for ages.  The 48hr thing was particularly interesting considering how polished the finished product was, iirc the article said there wasn't a fully playable build until 48hrs before deadline.  May have read it wrong.
  • Blue Swirl
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    Looks like I read part of it wrong - I thought Oil Ocean had been cut, but it's in 2 and Mania. Woops.

    Pretty sure there were prototypes before the 48 hours, but they were tweaking right up to the point carts hit the presses.
    For those with an open mind, wonders always await! - Kilton (monster enthusiast)
  • Retro Gamer isn’t sold anywhere near me anymore :(
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  • Blue Swirl
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    Subscriptions, innit.
    For those with an open mind, wonders always await! - Kilton (monster enthusiast)
  • Yeah, the problem is that I never want every issue. I always flicked through to see if there was enough inside to warrant a purchase.
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  • davyK
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    That's the way I was. Each time I went to cancel my sub they produced a very good issue.

    I eventually cancelled though as part of my "reset button" exercise earlier this year when I started looking at funding my classic cabinet  (cancelled two other magazines at the same time - T3 and Which).
    Holding the wrong end of the stick since 2009.
  • If subscribed to T3 and Stuff in the past, but they only made me want to spend money I don’t have on things I don’t need.
  • davyK
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    Quite.
    Holding the wrong end of the stick since 2009.
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    I always manage to read RG from cover to cover. I probably wouldn't buy all of them off-the-shelf, but they manage to make stuff I'm not interested in, um, interesting. If you see what I mean. E.g., I really liked the Amiga CD32 article, but never would have bought an issue in a shop to read it.
    For those with an open mind, wonders always await! - Kilton (monster enthusiast)
  • The CD32 was definitely a big failure.

    Percentage of sales can easily be used to make things sound better. A big percent of a pie that included the Mega CD and CDi doesn't mean much.

    It's success was also largely in the UK and EU, a market yet to see its big explosion that came with the PS a few years later.
    オレノナハ エラー ダ
  • Blue Swirl
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    The CD32 was definitely a big failure.

    We'll, yes, it didn't set the world on fire. But it wasn't the doomed-from-the-start, lol-what-were-they-thinking, complete-and-utter-shit-storm it's remembered as.
    For those with an open mind, wonders always await! - Kilton (monster enthusiast)
  • davyK
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    CD32 should have been great. A console version of the Amiga? Should have been splendid.
    Holding the wrong end of the stick since 2009.
  • Yeah, by rights it should’ve been a more popular second-fiddler to the Jaguar.
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    They all paled next to the 3DO

    Also CD32 had weird looking controllers, like a little bridge
    "I spent years thinking Yorke was legit Downs-ish disabled and could only achieve lucidity through song" - Mr B
  • My Grandpa bought an Amiga CD32, he was a bit of an Amiga nut (my first gaming thing was a hand me down 500 from him).

    My main memory was the controller being bloody awful.

    He sold it on fairly quick.
  • Escape
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    Retro Gamer's problem is that it's been forced into a corner as a cheerleader, with nothing but praise for all of its featured games. Everything's great or terrible, with no balance. The majority of criticism comes from the programmers.

    Like chatshows, their rote interviews rely on their guests for interest. As readers, it's often best when that's the equivalent of a Stallone who'll diss some of their own work.
  • I bought an Amiga CD32 in 3rd year secondary school. It came with Diggers and another game I have totally forgotten the name of. Diggers was cool though and the in-game speech blew me away at the time. I didn't buy any more games for it and must have sold it to help fund my Christmas PlayStation that I got either that year or the following one!
    Live, PSN & WiiU: Yippeekiyey
  • davyK
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    CD32 was something I wasn't really aware of. I saw one in Cash Converters a couple of years ago and was tempted based on the Amiga's reputation alone. The controller did look dodgy.

    Instead of buying on impulse, I went off and read up on it a bit and as a result of that I passed. Such a shame. The Amiga had great content; arguably the best of the Brit coding era. I never got a chance to play Amiga games but I was certainly envious of its library.
    Holding the wrong end of the stick since 2009.
  • So, the Ataribox. Preorders and console details/specs were due last Thursday, aye?

    Here’s a surprise. “The countdown to the Ataribox launch on Indiegogo has been officially paused. Because of one key element on our checklist, it is taking more time to create the platform and ecosystem the Atari community deserves. Building Ataribox is incredibly important to us and we will do whatever it takes to be sure it is worth the wait.”

    A crowdfunded console missing it’s deadline? Well I never.

    If any badgers are actually interested, signing up to their mailing list now bags you a 33% discount on launch consoles.

    From what I can gather so far it’s looking like a Steam box with built-in classic Atari games on top. Still hard to be sure though.
  • I can see this never appearing. The discount and press release stinks of a final push to resolve an hardware or licencing issue that probably never will.

    Pure conjecture obviously but I hope people don’t end up losing out.

    Regarding the CD32 I was actually really surprised how many games were actually released for it. I think a while ago some one on here did say that they were mainly 500/600/1200 ports
    Live, PSN & WiiU: Yippeekiyey
  • “Because of one key element on our checklist” = ‘Because we had NO FUCKING IDEA how hard it actually is to manufacture and release real products …’
  • Or maybe they forgot to make a controller.
  • Blue Swirl
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    I have noticed most CD32s on eBay come with a third party controller.

    There's even a hardware modding scene. Found a video of a guy on YouTube with a floppy drive "emulator" that uses USB sticks. Turns the '32 into a full Amiga.
    For those with an open mind, wonders always await! - Kilton (monster enthusiast)
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    Escape wrote:
    Retro Gamer's problem is that it's been forced into a corner as a cheerleader, with nothing but praise for all of its featured games. Everything's great or terrible, with no balance.

    This doesn't ring true at all, in my experience.

    For those with an open mind, wonders always await! - Kilton (monster enthusiast)
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    Out of curiosity, then, what's the biggest flop anyone's bought into? I have a history of picking the losing horse (Dreamcast over PS2, Neo Geo Pocket over GBC), and was even meant to get a Saturn for Christmas until my parents saw the PlayStation was cheaper. But I've never taken the plunge on something that really tanked, like a Jaguar or 3DO.
    For those with an open mind, wonders always await! - Kilton (monster enthusiast)
  • davyK
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    Oric-1

    Yep. I was the one who bought it.
    Holding the wrong end of the stick since 2009.
  • Never bought into a real flop. 

    Our first computer, the BBC B, was always tinged with disappointment because my brother and I both wanted a Spectrum instead, which had loads more games, many of which we could have borrowed/copied from friends.

    My Dad spent weeks looking at all the options (he did the same with everything - getting new stuff was never as exciting as it could have been in our house), and concluded that the BBC would be better as it also had more educational software and we might learn to progamme on it.

    To be fair, I think my brother did learn some BASIC and make a few programmes, but mostly it just meant we had fewer games to play. At least there was Elite and a good number of the Ultimate Play the Game titles.
  • Blue Swirl wrote:
    Out of curiosity, then, what's the biggest flop anyone's bought into? I have a history of picking the losing horse (Dreamcast over PS2, Neo Geo Pocket over GBC), and was even meant to get a Saturn for Christmas until my parents saw the PlayStation was cheaper. But I've never taken the plunge on something that really tanked, like a Jaguar or 3DO.

    Wii U and Dreamcast.
    オレノナハ エラー ダ

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