davyK wrote:Re @retroking1981 and his lists.
Can't see anyone disagreeing with the top and bottom categories.
It's always in the middle you will get variance but I'm in agreement. Neo Geo CD though- was that not hobbled by truly horrendous loadtimes?
JonB wrote:Neo Geo was too late and too expensive. In the late 80s, having arcade games in the home seemed like the Holy Grail. But the MD and SNES showed that dedicated console gaming could offer so much more and they delivered solid arcade ports.
Andy wrote:Going back to PS3/360, the 360 was more interesting to me at the time. They’re both still hooked up, but the 360is in the bedroom, while the PS3 is under the telly in the living room, and gets more use.
poprock wrote:The PSP was an amazing piece of kit. Probably the most impressed I’ve ever been by a piece of hardware. I ended up completely hooked on the Wipeout ports for it though, and hardly bought any other games.
JonB wrote:Neo Geo was too late and too expensive. In the late 80s, having arcade games in the home seemed like the Holy Grail. But the MD and SNES showed that dedicated console gaming could offer so much more and they delivered solid arcade ports.
Eric wrote:What did you get? Anything exciting?
retroking1981 wrote:Manufacturers need to make a profit per unit, hence the exorbitant prices of such items. Consoles for the most part are famously sold at a loss with the company raking in the profits via the software.
Blue Swirl wrote:retroking1981 wrote:Manufacturers need to make a profit per unit, hence the exorbitant prices of such items. Consoles for the most part are famously sold at a loss with the company raking in the profits via the software.
Yeah, my brother pointed that out - but if that's true, why did licensed clones exist in the past? Surely the loss-leader argument would have applied then, too?
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