Roujin wrote:Just saw a decent video on dealing with the super dash in DBFZ. Every single 2H in the game is either upper body invulnerable (a la the universal anti-air 6P from ya boi GG) or just has invulnerability to airborne attacks so you can use it to punish a super dash and go straight into a combo. Best used if the opponent is flying in from range, also it blows the fuck out of a tag as well if you predict it and you will hit their incoming super dash and can go into a full combo.
hylian_elf wrote:Nice. You settled on a trio yet?
Roujin wrote:Its like Day 2 wotchoo mean tier lists. So far I heard Yamcha, 18, Cell and Goku Black are all supposed to be good.
Roujin wrote:I think right now as well the parry is overlooked, I saw someone showing it on a video and you can parry multiple ki blasts and multi hitting beam specials with it as well as single blasts and then physical attacks. Also with the teleport, you can make it empty, I think you hold back when teleporting or something and your character will teleport but not do the attack, so you can bait and punish an anti air with it! Such bait, many wow, etc. Arcsys pls hurry with the private lobby fix.
Brooks wrote:It's a big world and we're all on internet time now.Roujin wrote:Its like Day 2 wotchoo mean tier lists. So far I heard Yamcha, 18, Cell and Goku Black are all supposed to be good.
nick_md wrote:As a man who dislikes anime fighters and modern Capcom, I'd fucking buy the shit out of that, d1
Roujin wrote:A great vid that I think shows where people are falling down in the neutral game in DBFZ. It was kind of a penny drop moment for me when I saw it. Useful stuff in here:
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