Not sure I'd agree. Only a few times throughout the game did I feel the bosses were being unfair. It's all about learning their patterns and what weapons work best for that particular fight. I had countless attempts to beat some of the tougher bosses but every attempt you get that little bit closer to victory. I haven't punched the air that hard since Dark Souls.mistercrayon wrote:There seems an element of a boss needing to be played a few times before you can win. This makes the game seem hard when really it’s being a little unfair.
Can be maddeningly frustrating but punch-the-air brilliant at the same time. I loved it.Kow wrote:Got gifted this on Steam. I'm finding it impossibly difficult. Struggling to get anywhere at all.
dynamiteReady wrote:I'd have thought you'd have loved it as a shmup man.
dynamiteReady wrote:This is going to sound a bit silly, but with the infinite lives and retry system, if you approach levels with the same mindset you'd bring to a racing game TT, then things start to click. You go slightly of the track in a tt? *Bang*, restart, and get straight back into it, knowing you should try a lower gear at that turn, or whatever. That's what they've turned bosses into in this game. And I think that's really smart.
tigerswiftly wrote:And it's hard, but it's not *hard*. It just requires the same level of competency games did when we were all a bit younger.
Ah right. I wasn't sure.nick_md wrote:It's part of the contra series.
Uprising mode is easier if you haven't tried it, made it much more enjoyable for me.hylian_elf wrote:I found it hard.
dynamiteReady wrote:Don't really get a full sense of it while playing the game (dying way before I get to the end of these tracks), but stand alone, this is probably one of the best game soundtracks ever made.
It really is extremely classy stuff.
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