Dubs wrote:Also also, there's another mode called Kizuna. The creates a save state whenever you die in other modes, so you can then go to the Kizuna mode and practice that section in isolation. It seems to start 5-10 seconds before your death, so right now I can go and practice those patterns I died on on the final boss as many times as I want, without having to do the whole boss. edit: one other little detail I very much appreciated is that you can set a button as restart and that you have to hold it for a second or two so you can't hit it by accident.
nick_md wrote:Only shooter I've used a stick for was Deathsmiles due to Goodge St. arcade having a cab. I really liked the way you controlled the satellite on stick too, hold fire then move the stick to control both char + satellite in a kind of see-saw way. On pad you could control both independently, seemed cheating to me I tried learning Ikaruga on stick way after I'd played it on pad and muscle memory said 'no fucking way'. All those polarity changes and missile releases could not be un-learned.
nick_md wrote:I tried learning Ikaruga on stick way after I'd played it on pad and muscle memory said 'no fucking way'. All those polarity changes and missile releases could not be un-learned.
clippa wrote:I know that the 360 and pc versions have analogue control (very unusual for a shmup)nick_md wrote:I tried learning Ikaruga on stick way after I'd played it on pad and muscle memory said 'no fucking way'. All those polarity changes and missile releases could not be un-learned.
nick_md wrote:I really do wish some other b&b people played that game
cockbeard wrote:Please tell me you mean it uses the stick rather than it's actually analogue inuts because that would be game breaking.
davyK wrote:It's a niche genre - but prob no more so than modern shmups now. We've spoken about this before - those games played at even an intermediate level look so intimidating.nick_md wrote:I really do wish some other b&b people played that game
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