Tempy wrote:it’s easy to understate how much work lesser relics and utility cards actually do, but confirmation bias makes it seem like the cards that do the big hits are doing the real work.
mistercrayon wrote:For what it’s worth when I say e.g. “perfect strike deck” these are always made in conjunction with a few choice deck cycling cards, flex, trip and so on. But to get to that stage it feels like you need a few key pieces.
My sense is that if you want to beat the last guys you need to be building for the long game? It’s quite easy to go up the wrong alleys though.
It’s interesting how the pros seem to talk about maximising opportunities but those appear to require some advanced knowledge of what is to come (dominion style).
SpaceGazelle wrote:Headbutt is my fave IC card.
The Daddy wrote:I am definitely getting worse at this the more I play.
SpaceGazelle wrote:Headbutt is my fave IC card.
Had my IC asc1 win with a Spot Weakness in the deck. Also had inflame+, heavy strike, the card that does 21 damage to all enemies but adds a burn, the card that does 3 x 5 damage (but with high strength that easily is 7 x 5) and the relic that adds +1 strength when you play 3 attacks.b0r1s wrote:
mistercrayon wrote:Had a fun gimmick deck yesterday with impervious (one time 30 block), metalicize (free block every turn), body slam (damage equal to block) and barrage (maintain block between turns). Also had orichalcum which came into affect rarely.
Made a cock up by not ditching a curse (the one that makes you weak) at the first opportunity.
b0r1s wrote:Low energy, high strength with the spot weakness but surprisingly not much in the way of upgraded cards. We’re you betting on apotheosis or was it bottled? (Can never know which bottle does what card). Ballsy though.
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