I don't know if it's intentional or not, since there's only about 6 months between them, but there were some interesting similarities with Celeste in a couple of the platform challenges.acemuzzy wrote:Guac 2 is a nailed-on [8] possible [9]. Above Shovel Knight, at points above Celeste, shy of its consistency but with gaming gags to compensate (mocking many a classic along the way).
The Messenger - Switch
Fantastic idea neatly executed, with the addition of a quality script for the most part. I found it odd that the game felt like it lost a layer of polish once you hit the 16-bit visuals (the shopkeeper decided to cease telling parables for a start, all of which were entertaining for the first half of the game, was writing another eight or so too much to ask?). In addition to this I found the Metroidvania* half a little too much of a chore, vastly preferring the straight ahead stages, especially as there's not always an explanation that you require a pick-up to progress (underwater maze, I'm mainly looking at you). I spent A LOT of the 13hr runtime hoping to stumble upon alternate paths. Controls are slightly fiddly - the unlockable downward slash should've been assigned to down + attack while gliding - but overall it's great to zip about the screen using your various moves. Some of the music is excellent, some is just blip and bloops. Not knocking the sound chip style, just that the composition of some tunes is half baked whereas others feel somewhere close to classic. That was often the way of it though, so hey ho - successful retro nod. It's a good game to play with headphones because they highlight the sound differences between the timezones. Hmm, anything else? The bosses are high quality, but there aren't nearly enough in the Metroid half, which is a crying shame. I'm aware that I've been overly critical of it, party here but mainly elsewhere, but that's only because this could've been an exceptional game rather than a very good one. On paper it's almost my dream game, and at its core it's a very, very good ninja platformer. [8] *Loose definition. You're revisiting areas and searching, but finding them is only occasionally locked behind the need for a specific ability.
Moot_Geeza wrote:I finished Dragon Lair last night, and I've played as much of the sequel as I'm willing to without being paid for the privilege. That's not to say that I didn't enjoy my time with them to an extent, but the sequel requires an item quest that I didn't even know was a thing until it booted me back to the opening scene. I'd collected none of the 15 or so items, and the final scene is gated behind a complete collection. I was far too busy keeping Dirk alive tbh, luckily the scene is viewable from the menu. I also started Space Ace, which I'll finish today. They're bizarre games; I'm up for the memory test to images thing, but the inputs are so demanding that the whole thing is played in a vague haze where you're only partly able to compute what's going on - a bit like when I play Switch while my wife watches Love Island. Lair 2 is the pick of the bunch by a mile, shite collectathon barrier notwithstanding - I watched it all after my playthrough and it's a quality collection of animated sequences.
Moot_Geeza wrote:There's not much in it, so it would be interesting to hear opinions to the contra-ry - I'm not a huge Contra head, so my opinions are moot.
I'm up for this at some point. When it goes cheap somewhere, probably. Does it have much replay value potentially?Moot_Geeza wrote:48. Blazing Chrome - Xbox One
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