Vela wrote:Do visuals matter that much any more when everyone is addicted to slay the spire, into the breach etc?
Minnesänger wrote:Series X is their top end launch SKU, too, right? Likely their base model (Series S?) falls in line with PS4 or thereabouts.
poprock wrote:Minnesänger wrote:Series X is their top end launch SKU, too, right? Likely their base model (Series S?) falls in line with PS4 or thereabouts.
As I understand it Series X is the launch box, with a more powerful box to follow in relatively short order.
Can’t remember where I picked that idea up from though, so take it with a pinch of salt.
Tempy wrote:Vela wrote:Do visuals matter that much any more when everyone is addicted to slay the spire, into the breach etc?
handful of people on a forum isn’t everyone
GooberTheHat wrote:Has there been any conformation regarding the dimensions of the new xbox? I keep hearing that it's huge, but from my estimates it's no taller than the one x is wide, and about half as deep.
Minnesänger wrote:GooberTheHat wrote:Has there been any conformation regarding the dimensions of the new xbox? I keep hearing that it's huge, but from my estimates it's no taller than the one x is wide, and about half as deep.
Doubt it’ll be that big. Optical drive seems just under half the length, so same size as current gen. just different shape.
monkey wrote:As long as they’re both sufficiently close to each other (and they will be) that cross-platformers can be released without major differences, then it doesn’t matter. As per Moot’s breakdown above, previous gen ‘winners’ weren’t decided on specs.
GPU perf didn’t stack up at all though - RSX was crappy compared to Xenos. Roughly same gflops but 10x memory bandwidth to the EDRAM and at least 4x ROP output (which is why PS3 multiplats suffered so badly during heavy alpha overdraw). In an age of everyone going deferred, that mem bandwidth was crucial, as it also was when they tried to repeat with xbone ESRAM, but Sony didn’t skimp and let GPU address entire RAM at even higher speeds than the tiny 32MB ESRAM, buying them a significant perf advantage.Moot_Geeza wrote:...
Xbox 360 had around 85% the power of PS3
...
?
GooberTheHat wrote:Has there been any conformation regarding the dimensions of the new xbox?
b0r1s wrote:I think there is definitely a big audience for these games and I’m massive fan, but the shiny has its place too. When you see real time ray tracing working, even at lower resolutions, it really adds to the feeling of atmosphere in a game. Beyond that manufacturers and game publishers need to be pushing the visual envelope as that is what is easy to market in videos and screenshots.handful of people on a forum isn’t everyoneDo visuals matter that much any more when everyone is addicted to slay the spire, into the breach etc?
b0r1s wrote:Ha ha @MattyJ DF think that will still be the case if the MS solution is closer to that 12 TF figure. Will be interesting to see. I’m willing to wait it out but will eventually get both anyway if the exclusives are good enough. My initial thought is if the X is far more powerful then get that for multi-plat plus GamePass and then pick up the PS5 maybe a year or so later and I can then play through the Sony exclusives.
mistercrayon wrote:I wonder if face buttons will become more and more redundant like the dpad. With these you could arguably never take your hands off the thumbsticks and be basically at full control 95% of the time in some games.
It looks like you're new here. If you want to get involved, click one of these buttons!