yourfavouriteuncle wrote:Animal Crossing.
It’s charming and lovely and all that but i don’t always have the chance to check in every fucking day and I’m tired of the consequences of this. I know its always been like this and i thought that perhaps the Switch being as flexible as it is might enable me to get the time here and there but nah. It’s just one big stress for me - especially when i read the thread or visit other islands - and frankly the rewards aren’t really rewards for me. It’s just one massive treadmill of a few small and similar interactions day after day after day just so i can build another table or make some more pretend money to spend on more pretend furniture/clothes/tools.
I really love it and i really want to be able to enjoy it but it’s just not for me.
Tempy wrote:The thing is if you go gangbusters and rake in millions of bells on Turnips then you just run out of stuff to do faster.
Contrast the use of tools for example: some people will just craft lots of flimsy tools and let them break, because if you do it enough you get something for it. Other people will use the customise tool option to make it so their tools never break (cos customising resets the used status). My middle ground is: I buy flimsy tools and upgrade them. I am in no rush to get the special thing for breaking something a lot, and I have no issue with my tools breaking here and there.
Other people will obviously feel different, but I'd drive myself mad doing it the other way. AC has always been a very different beast to other games, but as Daily Grind Games have started to transpose onto all types of games, and things like WoW lead the way for Destiny, it's very easy to get into the mentality that everything in AC is a checkbox to be done right there and then, and if you don't then you've missed it sucker, and that's it you idiot! What do you mean you haven't already done all of the House Extensions by the end of April? But unlike those games, if you miss stuff in AC, it carries on. You don't lose, you don't stop being able to play or contribute, you can't "fall behind". If you miss a bug/fish competition, you can just do it next month. Prizes will probably be the same, and in the end they're just items to customise with. There's no incentive beyond it.
The way everything has been incetivised in other days sort of bleeds into Animal Crossing, but it's not a 1:1 match up. Stuff like the Nook Terminal rewards brings to mind login bonuses for lots of games... but at the end of the day who cares if you haven't got 20,000 Nook Miles? I have 11 Dodo Tickets and i've never used them. Who cares if you're not out their farming 300,000 Bells worth of Tarantulas from them? If people want to do that, and have everything finished, then that's cool. But don't let that put you off playing it how you want to.
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