Minnesänger wrote:Beating the boss becomes about knowing what that next attack is and how to avoid it, while keeping the pew pew-ing going. Plus, I get the feeling that a lot of the boss design was all about cool-ass spectacle. And, honestly, I'm ok with that.
Minnesänger wrote:More ghosts = more fights. More fights = more rewards. More rewards = more pew pew. Too much pew pew is impossible. Ergo, there cannot be too many ghosts. #pewpew
hylian_elf wrote:With third boss, I just ran left and right like a loon. Second bar, just a matter of getting in front of him again. Third bar, I stayed back a bit and purposefully fell off and hookshotted when bullets got frantic. Helped me.
JonB wrote:I'm enjoying the ghosts. The number will depend on number of players, surely, since that's where they died.
It's great to be able to trigger a big fight in the middle of a level, especially since you can get monsters that don't usually belong in that biome.
Or you just leave them alone.
I found out ether maxes at 30 last night. I don't have any more items to unlock with it at the start, so it's just going to go on clearing up malignancy from now on I guess.mistercrayon wrote:Same. Although you get a tonne of ether.
Minnesänger wrote:There's artifacts that give % protection boosts depending on how much Ether you have, so still worth keeping it near 30.
hylian_elf wrote:Had good session earlier. Took my time and cleared first two doors in 5 pretty comfortably. Lots of health, my favourite weapon, good artefacts etc. Third door still sweated me but was ok in the end. I ran around like a loon, picking up silphium dotted around the place, flying around. Found new weapon (seems good but I’m keeping my powered Hollowseeker thanks).
Question. Is there noSpoiler:
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