Minnesänger wrote:kestla wrote:Finally started this since it became available of Plus Premium. Boy oh boy, what a game! I can't believe I didn't pick this up sooner.
I'm still early in, but it's been well and truly worth the praise bestowed upon it so far.
Enjoy kestla.
Think it’s a game a lot of people would have skipped and relies a lot on word of mouth. If you have any issues, there’s a lot of decent pew pew-ers in this thread. And Elf.
Minnesänger wrote:Enjoy kestla. Think it’s a game a lot of people would have skipped and relies a lot on word of mouth. If you have any issues, there’s a lot of decent pew pew-ers in this thread. And Elf.kestla wrote:Finally started this since it became available of Plus Premium. Boy oh boy, what a game! I can't believe I didn't pick this up sooner. I'm still early in, but it's been well and truly worth the praise bestowed upon it so far.
hylian_elf wrote:Bring back the daily challenges if you dare, I will crush you.
Rev wrote:This is the most unrewarding game I've played in a long time. I'm getting nowhere, the weapons are balls and a three stage first boss fight can fuck off. Dodge having a cool down in a bullet hell game?.. I've spent ages exploring, getting 'good gear' only to be attacked by some bat birds, get wiped and just waste my time again and again. I thought if I kept going I'd grow into it and scale up some kind of skills, but nah. Boosts that impede you, healing that's completely unbalanced so you have a bad two minutes, you can forget about saving any run. I'm glad I rented it because I've not bounced off something this hard in a long time . Aye, I know lots of you like it but it will be getting Returnalled as soon as I can.
tin_robot wrote:Rev wrote:This is the most unrewarding game I've played in a long time. I'm getting nowhere, the weapons are balls and a three stage first boss fight can fuck off. Dodge having a cool down in a bullet hell game?.. I've spent ages exploring, getting 'good gear' only to be attacked by some bat birds, get wiped and just waste my time again and again. I thought if I kept going I'd grow into it and scale up some kind of skills, but nah. Boosts that impede you, healing that's completely unbalanced so you have a bad two minutes, you can forget about saving any run. I'm glad I rented it because I've not bounced off something this hard in a long time . Aye, I know lots of you like it but it will be getting Returnalled as soon as I can.
I was about to write a long patronising post about how if you stick with it you'll click, with advice on how to mitigate some of the pain of the above but... I appreciate life's too short to be doing something you don't enjoy, so fair enough. Sometimes Pew Pew ain't enough.
(It remains my favourite game of all time despite feeling almost everything you felt at the start.)
b0r1s wrote:Try different guns until you get one that sticks with your play style. In biome one I preferred to keep my distance with the carbine.
Connected to this is get ammo and perks that synergies with how you like to play. The gun perks carry on over runs so level up those perks you like.
Get used to dash. Get a feel for the distance and cool down time on it. This is vital to avoid hits especially boss bullets.
Practice the reload mechanic. Can’t recall what it’s called. (Adrenaline?) if you get it high enough you get a radar/sonar that helps a lot. But get hit once and it resets.
For those big guys in biome one get close and sword em. They go down easy from that. Same applies to the tree enemies. Dash to them and give em a whack or two.
With the green pick ups if you have full health some of them can increase your health. If you aren’t in full health they just heal you. You can find other ways to heal (the bed in one room, your ship and pick ups). Try to heal that way and then go back to grab the green stuff to grow your health.
At the shop always try to grab the health boost and the spaceman if available. Spaceman gives you another chance if you die.
Rev wrote:Tips would be gratefully received
Dark Soldier wrote:It handles so beautifully.
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