mistercrayon wrote:A fetch quest? I think you only need one battery and it’s in the room?
stonechalice wrote:mistercrayon wrote:A fetch quest? I think you only need one battery and it’s in the room?
I'm trying to divert the power to every district in one day, which requires all six generators to be running. The map design on Complex is so confusing. Are you saying I can just recharge the one battery and use that to start all six generators???
mistercrayon wrote:I think you can at least get the laser one to work and I’m 90 percent sure the mine one can. There’s a red box on each which can be blown up by the traps which signifies if the generator is still working (and the red light).
stonechalice wrote:You can get all the generators powered up but the trip mine one is hard as you have to crouch walk very slowly and quickly disarm them. I'm not sure if there's a trinket that can turn them friendly or not? I've just now noticed that each battery has a level and you power multiple generators with one battery. I thought that when the generator spits the battery out, it was spent and it needed recharging right away, but in fact the level of charge is visible when you pick the battery up. I've also discovered there are multiple charging stations not just the one I was traipsing back and forth too. FML. I'm hoping there's not too much more of that shit because I'm close to sacking the game off but would like to finish it...mistercrayon wrote:I think you can at least get the laser one to work and I’m 90 percent sure the mine one can. There’s a red box on each which can be blown up by the traps which signifies if the generator is still working (and the red light).
stonechalice wrote:I think the games biggest problem is the fact that it gives you most of the OP stuff right at the start of the game.
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