LivDiv wrote:Yeah.
"Hey everyone we are a totally shit developer. Play our game coming later this year".
Some heads need a good wobble in this thread.
RedDave2 wrote:Was thinking the same. If you read between the lines that is what seems to be seeing said but are we really saying a developer should say that they fucked up in press releases?
g.man wrote:If 343 put out a statement about how badly they'd fucked this all up, the game would be dead in the water. The entire amateur gaming media on the internet (YouTubers and suchlike) would be on them like vultures, and I doubt they'd weather that storm.
Me? I'd be more impressed if they just launched the multiplayer component this year, and put the campaign back another year. I suspect they're in a sticky position now where they're damned if they launch, and damned if they don't.
Moot_Geeza wrote:I reckon they should've kept it a secret and had Craig wagging his finger saying ah-ah-ah! when you try to select co-op.
Originally, it was a lot more Tom Clancy Wildlands, almost Just Cause at times. The core of the experience was Halo gameplay wise, but there was a lot of 'clear X structures in any order to unlock the next campaign mission' and Joseph really hated that.
g.man wrote:Really? I would have though that was the basic design philosophy of every open world game I've ever played? Obviously some games integrate this philosophy better than others, but it's hard to see how you'd do an open-worlder significantly differently to that...unless your game was just an absolute grind-fest.
afgavinstan wrote:Thought this was an interesting thread https://twitter.com/heytred/status/1429577280163041283?s=19 Also yeah folks, calm the fuck down lmao.
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