LivDiv wrote:Overlapping reverberation can definitely cause disorientation which will lead to stress and nausea. The question is if that is being caused by a weapon or something else. My theory is its likely a collection of equipment like air con, water pumps etc that have a resonance that interfere with each other in such a way our ears dont like. Its following the yanks around and just the yanks because they are specing the same shit over and over.
davyK wrote:Here's a good one. Someone gets messages from the 16thC and the future on his BBC micro in the 80s!!
Nicholas Brakespear
6 days ago
This reminds me of a story I thought I'd made up - I remember playing the Quake 3 demo back in the day, alone, and I have a memory of one of the bots asking me what my favourite thing was. I replied, food.
The bot asked me if they'd get a frag for starving me.
For years and years, I remembered this, and yet doubted it; as the years went by, I doubted it more and more, for as I learned more about how computer games function, and got into game development myself, I found it to be implausible that such an elaborate text parser existed for the bots in a predominantly multiplayer shooter from the end of the 90s (especially given that so few games bother to even include bots these days).
Turns out I was wrong. The game DOES feature a parser. I did talk to the bot. Those crazy boys at id actually put a text parser into the game... for no apparent reason, beyond the fact that they could. And you can indeed talk to the bots in a rudimentary manner (though I don't know the full limitations of it) - in a recent test, having acquired the full game on GOG, I said "Hug me" to a bot. The bot replied with something along the lines of, "Let's get married and have lots of children".
Given that I didn't have internet access back in the 90s, I can only speculate as to what weird stories I would have been telling my friends about my solitary experiences with such an unexpected feature. But it rather demonstrates that technology was not so limiting in the past when it came to subtler, more ingenious ideas.
And frankly, if this story were about a program from the 90s communicating with someone? I would now immediately proclaim - text parser, and prank.
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