Yossarian wrote:20M players since launch.
https://twitter.com/Halo/status/1486110124611719181
Of course, f2p, retention questions, etc, still, that’s a pretty big number.
Gremill wrote:Just had an absolutely brilliant game of Attrition, where we were 1-0 down and I pretty much single handedly won the game 2-1. Starting with this: I love this game
RedDave2 wrote:I don't seem to be able to... ah well, at least the halo music is nice.
Yossarian wrote:RedDave2 wrote:I don't seem to be able to... ah well, at least the halo music is nice.
There’s definitely a way. Press buttons and keep an eye on the top right of the screen.
Yossarian wrote:These types of dips don’t seem too unusual, TBH.
https://culturedvultures.com/how-many-people-play-apex-legends/
Knight wrote:Yossarian wrote:These types of dips don’t seem too unusual, TBH.
https://culturedvultures.com/how-many-people-play-apex-legends/
I read the whole thing and didn’t read any evidence that Apex Legends lost such a % of its players just weeks after launch. In fact you can go compare Infinite with other F2P steam games (which were on steam since launch unlike Apex) and see that the % drop off is noticeably higher with Halo. Do it with Destiny 2 for example. It’s initial peak was lower but it’s concurrent high stayed much, much higher than Halo’s is currently.
stonechalice wrote:May is just too far off for most people I think, especially on a F2P game. It'll'll get another peak, a few will return for co op, a few for forge and some new maps, but that will soon drop off again quickly. The game needs a Taken King style overhaul to it's progression system and it's community features. Currently, when you're not in a match, this game is an empty soulless experience. You can't even tinker with your armour whilst searching for a game, or stay in a lobby of people you've played with previously.
If we don't see any new maps until May, this game is in trouble without a doubt.
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