AJ wrote:Why not give me no indication of which direction I should be heading, so I come up against things I'm not equipped to deal with, then make it impossible to escape from them?
You know how Mario has the occasional bit of frustration among a sea of joy? This is like the opposite.
AJ wrote:I'm leaning toward saying that this game is objectively badly designed
AJ wrote:I'm not great at the combat, no, and since, like you say, it's not great, I can't be arsed to practice and get better.
Perhaps I shouldn't have assumed that combat skill levels required would be similar to all other Zeldas released this century, which have caused no problems at all, but I did.
Too much has changed from the standard Zelda formula for me. I knew they'd mixed it up, but I didn't realise how much.
Moot_Geeza wrote:Great fairy spoilers below.
You can get more by fast travelling to Kakariko Village and heading up the hill to the fairy fountain. There's another one within gliding distance of a tower but I can't remember where. Restocking only ever took 3-4 minutes including load times. I didn't venture out during blood moons.
Dark Soldier wrote:The combat is incredibly easy.
I can't trust any of you any more.
Moot_Geeza wrote:Maybe blood moons have something to do with it and I just didn't notice. I only found two fountains and didn't have a problem with respawning fairies. Could have just got lucky I guess.
stonechalice wrote:I barely used fairies during my playthrough. When you can make OP healing items from food very easily I found them pointless. Just pause the game and heal whenever you're in trouble. It makes all encounters trivial. One of the games big flaws if you ask me.
Yossarian wrote:Yeah, the food system is broken AF once something clicks:
Spoiler:
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