adkm1979 wrote:The amount of input is extremely relevant, otherwise switching on my kettle is a game.
adkm1979 wrote:The amount of input is extremely relevant, otherwise switching on my kettle is a game.
I've got a Bosch kettle!Vela wrote:What system do you play kettle on?
He wins if it was already turned on at plug, he loses if he only flicked the kettle on without checking the plug.Elmlea wrote:But how do you win or lose??adkm1979 wrote:The amount of input is extremely relevant, otherwise switching on my kettle is a game.
I might play this tonight, has anybody got any suggestions for some tense background music I could play while 'playing' this?Tempy wrote:Getting cold water when I wanted hot would elicit a strong emotional response from me. GOTY?
EvilRedEye wrote:That's a bit disingenuous as Collins provides multiple definitions for the word 'game'.
Mod74 wrote:Collins define game as
a contest with rules, the result being determined by skill, strength, or chance
How many, how often, and to what level do any of those apply in TWD?
Mod74 wrote:I'm not trying to be disingenuous, it's the definition from the 28 listed that applies in this discussion.
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