hunk wrote:Oh, thanx for that temps.
Sounds like my type of game.
Tempy wrote:hunk wrote:Oh, thanx for that temps.
Sounds like emy type of game.
There’s a free open test coming up again soon I believe
Edit: https://www.rockpapershotgun.com/2018/08/31/for-hono-marching-fire-expansion-open-test/ Sept 6-10
Facewon wrote:Ruiner. Given its unreal engine and feels console style, I assume this is out on ps4 and bone. If not, it's surey coming. Just
Seems to take 2 steps forward and between 1 and 3 back with every series of design choices.
Iso view, almost twin stick shooter. Except you have POWERS and ABILITIES and STUFF. so controls are mapped to everything.
Dashing is on left Bumper, and you can do preplanned dashes but jesus that's not fluid. You melee with rb, but it's not satisfying. Guns with right trigger. Various abilities spurted across everything.
https://youtu.be/8rbV5P-zMY0
Realised that part of the problem is the RED colour palette. Red everything means that you can't highlight bad guys only red and other stuff green. So there's just red all over HUD.
Anyhoo, it's something. Surprising amount of side quests and RPG elements. Unsure if I'll continue.
Anyone else tried it?
I have, and I'm enjoying it now that I've got to grips with how it all works. The mission structure and the intergrated events are all quite smart.Paul the sparky wrote:It's a good campaign, keep going Jon.
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