Yeah, I find that odd. I'm guessing one player would end up doing them while others waited. I can't see the advantage in multiple players trying to do the same bit at the same time.Moot_Geeza wrote:The fact that the whole thing seems to offer a drop-in multiplayer mode for up for four players is pretty impressive too. Haven't tried it out yet, so I'm not sure quite how it works with the platforming sections.
JonB wrote:It's interesting that most vids I put on YT get a handful of views, if that, but these have had quite a few. The one of the bit behind the golden door is up to 1.5k, so I guess people get pretty stumped by some of this. At times it reminds me of the colour mechanics in Ikaruga, although thankfully in much shorter bursts.
It falls apart a bit. It just follows player 1 and turns the trailing player into some floating dots that can respawn at P1’s location next time they’re stationary. If P2 is ahead the screen won’t catch up so you’re playing blind. There’s whole sections where you latch on to those mid-air catapult things that will launch you around a few screen lengths at a time. They’re not really playable properly in MP. It’s still way better having it than not, I’ve played through both in MP and it’s good fun. But there are moments where you have to sit it out.JonB wrote:Yeah, I find that odd. I'm guessing one player would end up doing them while others waited. I can't see the advantage in multiple players trying to do the same bit at the same time.Moot_Geeza wrote:The fact that the whole thing seems to offer a drop-in multiplayer mode for up for four players is pretty impressive too. Haven't tried it out yet, so I'm not sure quite how it works with the platforming sections.
Paul the sparky wrote:Outland is good. Not as punishing as stuff like Ikaruga obviously, I managed it easily enough.
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