Mod74 wrote:[ I don't believe for a second players/teams don't camp a spot whilst waiting for a weapon to spawn.
Knight wrote:Start with rockets in Halo? Yeah that's not going to work. Face you're in, I can't be bothered anymore.
Roujin wrote:
Mod74 wrote:Knight wrote:Start with rockets in Halo? Yeah that's not going to work. Face you're in, I can't be bothered anymore.
Why? Because they're massively OP and whoever holds them has a huge advantage?
If you want to include a weapon in your game it needs to be balanced. Slow load/fire/switching/movement/ammo count. All weapons needs elements of risk and reward, as you're suddenly so keen to bang on about.
wonderbanana wrote:Not true mate. I've never been a Halo Pro but I can assure you that in any FPS DM game at a high level no one would camp a weapon spawn. They'll cycle back round to it based on its spawn time. Edit: Exception being old school KOTH style maps but they are very specific tbf.Mod74 wrote:[ I don't believe for a second players/teams don't camp a spot whilst waiting for a weapon to spawn.
Olimite wrote:Take the Halo chat into the Halo thread unless it's relevant to the topic. This thread was actually quite interesting to start with.
Mod74 wrote:wonderbanana wrote:Not true mate. I've never been a Halo Pro but I can assure you that in any FPS DM game at a high level no one would camp a weapon spawn. They'll cycle back round to it based on its spawn time. Edit: Exception being old school KOTH style maps but they are very specific tbf.Mod74 wrote:[ I don't believe for a second players/teams don't camp a spot whilst waiting for a weapon to spawn.
Right, I don't mean stand in one spot hiding behind a crate. I do mean cycle in and around the area waiting for a spawn.
If you've got the skill to keep track of when exactly something will spawn in great, but don't forget Halo isn't exclusively played by Pro players. You can't say something works great when it's just the Pro's playing.
wonderbanana wrote:Fun for a few minutes but very quickly tiresome, lacked any real skill, people getting blown up constantly, rockets flying all over the place etc etc etc. It really doesn't work as (I think) you imagine.
Mod74 wrote:Right, I don't mean stand in one spot hiding behind a crate. I do mean cycle in and around the area waiting for a spawn. If you've got the skill to keep track of when exactly something will spawn in great, but don't forget Halo isn't exclusively played by Pro players. You can't say something works great when it's just the Pro's playing.wonderbanana wrote:Not true mate. I've never been a Halo Pro but I can assure you that in any FPS DM game at a high level no one would camp a weapon spawn. They'll cycle back round to it based on its spawn time. Edit: Exception being old school KOTH style maps but they are very specific tbf.Mod74 wrote:[ I don't believe for a second players/teams don't camp a spot whilst waiting for a weapon to spawn.
Tempy wrote:Your suggestion of being able to choose a weapon at spawn is nice, but how do you promote movement in a team deathmatch without objectives? Surely it just becomes a meat grinder when one team gets the high ground/best area to defend?
Tempy wrote:@Mod, power weapons do have disadvantages, example: rocket launcher has only two shots per clip and takes an age to reload. Your suggestion of being able to choose a weapon at spawn is nice, but how do you promote movement in a team deathmatch without objectives? Surely it just becomes a meat grinder when one team gets the high ground/best area to defend?
Roujin wrote:OlimiteGGPO (Good Game Peace Out) is a type of 'netcode' middleware. It was produced initially to allow PC gamers using mame roms to play together online. Since then it has gone on to be recognised in the community as being better than many of the developers own in house efforts for fighting games this gen. Several fighting game developers now use the GGPO middleware to handle the online gaming aspect of their games.
Bollockoff wrote:wonderbanana wrote:Fun for a few minutes but very quickly tiresome, lacked any real skill, people getting blown up constantly, rockets flying all over the place etc etc etc. It really doesn't work as (I think) you imagine.
Quake MP still has the most balanced Rocket Launcher of an FPS. Splash radius and damage is just right and the rocket speed is fast enough to make it insane in skilled hands. I love watching trick shot videos with it.
2:50 is a decent place to start with this.
Jacuzzi_Jackson wrote:So the future of FPS should have no power weapons, no kills streaks, no score line as this can be exploited in a 'rich get richer' sense, no advantage to skilled players.....
RamSteelwood wrote:it's horses for courses, innit...for me, that quake vid bollockoff posted just looks awful, it's like a video montage of my online PC shooter history (with me being the people being killed at insane speeds with no idea how or why it happened).
Olimite wrote:Obviously not, but it should cater to people who don't spend what feels like every second of every day playing.Jacuzzi_Jackson wrote:So the future of FPS should have no power weapons, no kills streaks, no score line as this can be exploited in a 'rich get richer' sense, no advantage to skilled players.....
Olimite wrote:Jacuzzi_Jackson wrote:So the future of FPS should have no power weapons, no kills streaks, no score line as this can be exploited in a 'rich get richer' sense, no advantage to skilled players.....
Obviously not, but it should cater to people who don't spend what feels like every second of every day playing.
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