regmcfly wrote:mistercrayon wrote:regmcfly wrote:mistercrayon wrote:Yeah it was a weird situation.
Spoiler:
It's the diamond narrative structure. I bet it was absolutely designed that way to keep things reined in. Game presents same illusion of carving one's own narrative that The Walking Dead did a decade ago.
It was more that the two factions don’t show up again. The set up for theis pretty heavy - it’s own braindance investigation, a whole area and so on. I suspect there was more in advance.Spoiler:
Personally I’m not really bothered about this illusion of choice. I see it as a problem if you scratch at it but if you play it as a one and done and do it instinctively then the illusion holds. It only really has to sustain itself that much for me because, much like in real life, you shouldn’t be able to see what the alternative choice looks like.
But it's not like real life - it's a game that people play to completion or to see everything. Let's not bring in a false equivalence like that when save states exist.
Games like this are ones that people put several playthroughs into because they want to see how things play out differently- in fact we have had people on here designing to do that. The three pathways at the start lure you into that. My big frustration is that none of that matters. Not. One. Bit.
It's not an RPG, it's a narrative adventure game. And none of us consume games in a bubble, and none of the above was in the promise of the game in the run up to release.
Paul the sparky wrote:@g I wish I could be on the same page. Sounds like you're going along the same lines as Dying Light, getting swept up in the atmosphere. But for all the great design and immersion going on there's more to pull you out of it. Goobs mentioned the rain against a car window earlier, which I've not really paid attention to but I'll accept it's great, yet if you get out of the car you'll find that the rain magically stops about hip height. It doesn't actually hit the fucking ground. Once you realise that it's another spell breaking before your eyes. It's less smoke and mirrors and more a half lit cig by a broken window pane, and that's across all aspects of the game. Choices, reactive world, gangs, cops, cars, enemy AI are all bobbins
I get all sorts of occasional dialogue issues. Missing voices. Overlapping voices. Voices with tunnel echo. Voices so quiet they're barely audible. If there weren't subtitles in this game, it would be a disaster trying to follow the stories.MattyJ wrote:I've seen some floating items every now and then, haven't had dialogue issue though
g.man wrote:I get all sorts of occasional dialogue issues. Missing voices. Overlapping voices. Voices with tunnel echo. Voices so quiet they're barely audible. If there weren't subtitles in this game, it would be a disaster trying to follow the stories.MattyJ wrote:I've seen some floating items every now and then, haven't had dialogue issue though
Funniest recent glitch was getting a ride from the copper you help, and watching him just plough through pedestrians left right and centre, while driving me to our destination.
You do not fuck with the law in Night City.
Still loving it though.
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