hunk wrote:
The critical question is this: could Titanfall or Rise of the Tomb Raider be as impressive as they were on Xbox One if Respawn and Crystal Dynamics had to factor in Xbox 360 in the initial design phase? Similarly, while Dead Rising 3 had its issues on Xbox One, it's clear that the developers had a vision that out-stripped the capabilities of Xbox 360. Meanwhile, Ryse: Son of Rome may have started out as an Xbox 360 Kinect title, but it evolved into something very different - a technically brilliant release that set the bar in several respects for the rendering technologies that would come to dominate the current generation. Would any of these titles have been anything like the same experience if the developers had one eye towards accommodating Xbox 360?
Yep. i'd wager any AAA game set for release in the first year of the next gen will have been in dev for a good year or so already, prob when next gen specs weren't set in stone, and always with the real risk the hardware launch could have been delayed...basically always with one eye on current gen hardware.Paul the sparky wrote:I'd be interested to see how long it takes to develop a AAA game, how long the specs for the next gen consoles have been known, and how the two match up to give a release window. I'd not be surprised if it turns out to be one of two years after launch.
RamSteelwood wrote:Anyway, can anyone clarify for me what 'Xbox Series X' actually is? is that the name of a particularly SKU, or a range of hardware...
g.man wrote:It'll be interesting to see what Sony does going forward with the PS5. Are they going to throw the pS4Pro under the bus? Common sense would say no, but then if that's the case, then that puts them in the same situation as MS.
I'd imagine that'll be the case, but they'll wait and let MS launch at E3 with an absolute muddle of a pitch that baffles everyone and causes the internet to go into meltdown, then they'll mop up with a simple message about PS5 at their own event.
hahahaLivDiv wrote:You know what I can't wait for? The inevitable re-release of Fallout 76 for new consoles.
Yeah, but if Xbox Series S comes out after Xbox Series X, but is more equivalent to an xbox one X, and intended to replace the Xbox one S, and you're trying to buy a game to see which of those it will work on....it's a lot messier for the consumer than PS5 > PS4mistercrayon wrote:I think Microsoft will manage to convey there’s a new console out tbh.
You could very well be right. That's the sort of message joe public will understand.Paul the sparky wrote:Here's some PS4 remasters.g.man wrote:It'll be interesting to see what Sony does going forward with the PS5. Are they going to throw the pS4Pro under the bus? Common sense would say no, but then if that's the case, then that puts them in the same situation as MS. I'd imagine that'll be the case, but they'll wait and let MS launch at E3 with an absolute muddle of a pitch that baffles everyone and causes the internet to go into meltdown, then they'll mop up with a simple message about PS5 at their own event.
RamSteelwood wrote:Yeah, but if Xbox Series S comes out after Xbox Series X, but is more equivalent to an xbox one X, and intended to replace the Xbox one S, and you're trying to buy a game to see which of those it will work on....it's a lot messier for the consumer than PS5 > PS4mistercrayon wrote:I think Microsoft will manage to convey there’s a new console out tbh.
Paul the sparky wrote:https://www.eurogamer.net/articles/digitalfoundry-2020-can-microsoft-deliver-next-gen-experiences-while-still-supporting-xbox-one Titanfall was released on the 360, so I'm not sure what they're on about there. Since most of it was developed with that platform in mind, Ryse could have been released on 360 too, but obviously a bit less shiny. Rise of the Tomb Raider wasn't a launch title, it came out in 2015, the Xbone was out in 2013, so it falls into the bracket where they're thinking about releasing exclusives. Dead Rising 3 seems to be the one where you can't get it done without doing shit like breaking the world into chunks with load screens between them, or significantly reducing the number of enemies you're capable of having on screen at the same time and how you interact with them. Changing those goes against everything the game is trying to do, so I understand that you can't compromise there. But then again, there's this which shows that DR4 is nerfed in some areas where the original is better: How is that stuff possible on previous gen hardware but not in a sequel released a decade later, three years into the next generation? I'd be interested to see how long it takes to develop a AAA game, how long the specs for the next gen consoles have been known, and how the two match up to give a release window. I'd not be surprised if it turns out to be one or two years after launch.The critical question is this: could Titanfall or Rise of the Tomb Raider be as impressive as they were on Xbox One if Respawn and Crystal Dynamics had to factor in Xbox 360 in the initial design phase? Similarly, while Dead Rising 3 had its issues on Xbox One, it's clear that the developers had a vision that out-stripped the capabilities of Xbox 360. Meanwhile, Ryse: Son of Rome may have started out as an Xbox 360 Kinect title, but it evolved into something very different - a technically brilliant release that set the bar in several respects for the rendering technologies that would come to dominate the current generation. Would any of these titles have been anything like the same experience if the developers had one eye towards accommodating Xbox 360?
g.man wrote:It'll be interesting to see what Sony does going forward with the PS5. Are they going to throw the pS4Pro under the bus? Common sense would say no, but then if that's the case, then that puts them in the same situation as MS. I'd imagine that'll be the case, but they'll wait and let MS launch at E3 with an absolute muddle of a pitch that baffles everyone and causes the internet to go into meltdown, then they'll mop up with a simple message about PS5 at their own event.
g.man wrote:Whatever happens this year, the view from the trenches is going to be interesting as it all unfolds.
g.man wrote:It'll be interesting to see what Sony does going forward with the PS5. Are they going to throw the pS4Pro under the bus? Common sense would say no, but then if that's the case, then that puts them in the same situation as MS.
I'd imagine that'll be the case, but they'll wait and let MS launch at E3 with an absolute muddle of a pitch that baffles everyone and causes the internet to go into meltdown, then they'll mop up with a simple message about PS5 at their own event.
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