Funkstain wrote:Been reading some interesting articles about playing scary games with this OR. Apparently it's so scary that it's not really fun anymore: http://penny-arcade.com/report/article/a-machine-for-fear-ben-spends-hours-playing-oculus-rift-horror-games-and-ha
Sounds like he literally shat himself and:There is no nice way to put this. I screamed and nearly fell out of my chair. You see, there is a creature who is actively stalking you through the ship, and I thought the static noise was just some effect. When the thing finally jumped out at me I didn’t have a single guard up. I wasn’t clenched. Every single one of my fight or flight instincts kicked in and it took some time to calm myself down.
so yeah, not surprised he didn't enjoy it really.The dungeon is tight, and I’m claustrophobic, so I began to feel uncomfortable immediately.
Funkstain wrote:Been reading some interesting articles about playing scary games with this OR. Apparently it's so scary that it's not really fun anymore: http://penny-arcade.com/report/article/a-machine-for-fear-ben-spends-hours-playing-oculus-rift-horror-games-and-ha
GooberTheHat wrote:Geoff Crammonds GP4?
lazyGunn wrote:to have a reality you wear thats programmable, a weird concept!
LazyGunn wrote:Of course, the game's only being played by whoever you define as 'me'
AJ_ wrote:Not at all, consciousness is just a side effect of simulating the systems.LazyGunn wrote:Of course, the game's only being played by whoever you define as 'me'
dynamiteReady wrote:Actually... Thinking about HL2 on the Rift (or any FPS), do the traditional controls now feel conspicuous? I suppose it wouldn't in a racing game, or something where you maintain a fixed playing position, but surely, if this thing's really doing such a great job of rendering a synthetic environment for the user, then your natural inclination would be to poke, kick, and run at things... Is that a big part of the experience?
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