Paul the sparky wrote:What happened to Outland?
LivDiv wrote:It's all over the place on the S.
I'm not really sure why it struggles so much. It looks good but nothing ground breaking.
Wookies look awful.
LivDiv wrote:Go to the Matriarch yet?
Done now. There wasn't much more fortunately. It's irritating I think because the final bit relies on a touch of luck and having to keep repeating until everything lines up is a drag.Moot_Geeza wrote:I say this every time they're mentioned and I'm in the minority but I loved the chases. The one with the crumbling rocks was the weakest, bit I'd happily play a challenge mode that contained a load more.
Dark Soldier wrote:Hammering the shit out of Red Dead 2. It's a masterpiece.
I can't say I have any issue with the size of it. The final level is as good as anything and the pacing of introducing new powers then giving you room to exploit them is pretty much spot on.mrsmr2 wrote:JonB, my criticisms of the game were the 2nd and 3rd chase sequences (requiring memory more than skill), oddly placed difficulty spikes in the main game, and just a feeling of padding towards the end. With relatively minor complaints such as some of the skills in the skill tree having no impact until you find the actual skill in the game (a screw up when they made the definitive edition or something like that, according to the devs), dpad foobarred when using a ds4, annoying stutters (Unity again) which caused precision platforming to be an issue when trying to go quickly through the map (not a significant issue but noticeable from time to time). I mean I 100%’ed it so it wasn’t terrible but it would have been amazing if it had ended after the 1st escape sequence.
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