Blocks100 wrote:Show me another open world game that has a huge chunk of the map like the one above completely out of bounds and walled off. Even the first game had more open areas than this sequel. It's pretty shoddy world map design, no matter how you try to spin it. It's a massive hole in the game map!
Blocks100 wrote:In age where open world RPGs tell us 'see that mountain?, you can climb it', this one tells us you can't.
b0r1s wrote:Just downloaded the demo. Can you climb mountains?
Blocks100 wrote:Here's the full world map when revealed in NG+Spoiler:
Circled red region is the 'mountain' where you can't go.
Awesome.
tigersgogrrr wrote:b0r1s wrote:Just downloaded the demo. Can you climb mountains?
Actually, I think they block off routes and you can't really cross them... Hmm.
Minnesänger wrote:Blocks100 wrote:In age where open world RPGs tell us 'see that mountain?, you can climb it', this one tells us you can't.
This is kind of the fundamental difference here - just because one RPG offers mile wide, millimetre deep pre-chewed gameplay, doesn't mean every RPG has to follow that trend. It'd reductive, and one open world can do things different from another. It does no one any good to hold a genre of games to a certain bunch of "essential" standards. Roguelites must have build variety? Returnal says no. Deckbuilders should avoid RNG? Balatro says no. Open Worlds must let you traverse every single inch of the map otherwise be defined as linear, corridor games? GTA3 says no. Mafia says no. Dragons Dogma says no.
It's a corridor RPG if you follow that road, but there's a hundred paths off it. There's no bunny hopping up the side of the mountain, no sucking stamina potions and praying it doesn't rain. These are not inherently better choices by default. They are different ones. It's elegant curated design. Leaving Venworth, the circular road asks you to go north or go west, and each path holds a hundred possibilities.
Maybe try not to insult people who don't hold your same viewpoint by calling them dim? It's honestly quite shitty, Blocks.
Paul the sparky wrote:Also, are pawns cross platform or not?
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